193,474 Commits over 4,079 Days - 1.98cph!

7 Years Ago
null check current snapshot when changing game state in audio manager
7 Years Ago
target filters inside conditions and considerations should now show up in the AI debugger
7 Years Ago
Fixed tutorial widget not loading properly
7 Years Ago
Backup
7 Years Ago
First try preventing animals walking through closed doors at monuments.
7 Years Ago
grabber psd source
7 Years Ago
Updated language files
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
started refactoring some charge code out to be reusable for any kind of knockback/push/charge attack
7 Years Ago
mac unity useprefs ignore
7 Years Ago
Skip portrait render requests for dead units
7 Years Ago
Tribe tracker portraits remain clickable after a unit dies
7 Years Ago
Fixed woodcutter role not being unlockable Distance considering pathfinding check range exposed via global AI config, reduced and made human only Distance consideration is used only by humans
7 Years Ago
Scene
7 Years Ago
bullet hitting water / water bomb fx
7 Years Ago
new watersplash f/x
7 Years Ago
Tooltip positioning thing
7 Years Ago
quarry breaking fix
7 Years Ago
Removed role score conditions since they're unused, hid the skills list in editor as they're also unused for now
7 Years Ago
Cleaned up query api usage on flares and outline for readability Occlusion queries limited to windows only; excluding it to investigate linux CTD
7 Years Ago
Cleaned up some hiz culling shader portions for readability
7 Years Ago
Logs stockpile unlocks with standard buildings
7 Years Ago
Tutorial improvements
7 Years Ago
Last few UI tweaks
7 Years Ago
Various UI tweaks
7 Years Ago
Updated FOV test shader
7 Years Ago
Fixed some other spawners
7 Years Ago
AI progress.
7 Years Ago
Fixed stone spawner near tribe start on island 1 not having physics enabled checked
7 Years Ago
Moved tutorial widget UI tweaks
7 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
7 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
7 Years Ago
Fuck this shit
7 Years Ago
Version ++ Role assignment sounds
7 Years Ago
ActivityManager static init (fixes activity subscriptions not working during asset warmup)
7 Years Ago
Portraits use mood as background, added health vital meter that shows when < 100%, pulsates when < 50%
7 Years Ago
foliage works withoutline (needed to resasign textures to materials)
7 Years Ago
merged to release for steam
7 Years Ago
Merged from main
7 Years Ago
AI Behaviour stuff
7 Years Ago
Disabled cohesion UI
7 Years Ago
Subtracting objective unlocks stuff
7 Years Ago
Fixed post game back to menu buttons
7 Years Ago
Compile fix
7 Years Ago
Building UI tooltips
7 Years Ago
Fixes
7 Years Ago
made radial menu popup instant if you move the mouse while holding rmb
7 Years Ago
Hapis LS fixes