193,455 Commits over 4,079 Days - 1.98cph!
Lazy init for UnitCollections and NavMeshObsctales pooling
fixed UV map on the bare handed fist viewmodel
career league table UI code
Senses optimisations,
Fixed a bunch of fucked up UI from the 2017.3b10 bug
2017.3b11
Jenkinsfile
Restored culling stats display; editor-only
added root vegetables to spawn population
halved tree density to try and improve perf
CareerController
Career creation.
More career landing screen wip UI.
Deleted career test scene and script.
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Fixed roads / powerlines getting interrupted by rivers
wip career mode league screen UI
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Updated Apex AI to 2017.2
menu music latest iterations
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
game shows alive count
networking the game mode better to clients
players now spawn in buildings
toptier half wall block models/col/gibs - block prefab updated
camera profile setting changes
made camera look at a point rather than averaged grid
Teams are now assigned a simple rating value on creation
MatchSimulator.SimulateAndCreateResult() now uses team ratings for match outcome rolls
metal half wall block models/col/gibs - block prefab updated
stone half wall block models/col/gibs - block prefab updated
Don't let OutputHandler.OnMessage throw exceptions
wood half wall block models/col/gibs - block prefab updated
CareerLeague.AdvanceWeek() now applies results, points and stats to teams, updates table.
added LeagueFixtureResults to store all results.
First attempt at stopping animals from attacking through walls.
Updated plugins with new Unity libraries
Renamed culling.lodcomp to culling.world; enabled by default
Immediate apply lodcomp state to all when toggling
Fixed flickering after toggling lodcomp