193,456 Commits over 4,079 Days - 1.98cph!
match simulation now includes casualities and awards survivor score points.
more career helper functions.
Mining quarry A progress backup
Fixed default interactions for buildings not working (wrong click)
player's match always played last
Fixed Roles.OnGPVChanged NRE
added UICareerNextMatch, shows player's next upcoming match each week.
LeagueFixture.GetOpposingTeam(team).
CareerLeague.AdvanceWeek() now updats NextPlayerFixture if applicable.
Preliminary road / power connection points for all monuments
First pass at FOV shaders / effect
Refactored Roles system (see trello for deets)
Fixed TooltipWidget NRE
Fixed building UI not showing when you have no-one selected
UICareerStatusBar now updates round, cash changes.
Starting cash.
Teams awarded cash for win/lose.
Gypos lifetime ban.
don't command selected units to build when placing a building
Monument placement optimizations
shift deselects selected units
yam and carrot cookable on campfire with a stick
Updated powerline layout to same algorithm roads are using
Subtracted
24049 and
24043 => rollback to 2017.1.2f1
added CareerAdvancedEvent to CareerController.
career league updates on career advanced event.
Added gizmos to TerrainPathConnect
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
Tweaked biome distribution (slightly less arctic, slightly more arid)
Roads no longer sometimes go through water
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
Tweaked aggression values to make animals more dangerous (just wolves right now) and fixed some issues with calculating hostility
Raid target falls back to just going to the player camp location if no valid interactions (like eating) are available
Tribe spawner now tracks ItemViews as well as BuildingViews so proper items are spawned with the premade tribes
career league table refreshes with week advancement
Added a MoveAwayFromFire goal to animal idle, lets torches and campfires act as deterrents to animals
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Player's group diplomacy component now tracks the last time the group was raided and added a 12-24hr cooldown so raids don't happen too often
worldmodel outlines (off by default)
More work on the road network generation in preparation of monument in / out points