193,456 Commits over 4,079 Days - 1.98cph!

7 Years Ago
match simulation now includes casualities and awards survivor score points. more career helper functions.
7 Years Ago
Mining quarry A progress backup
7 Years Ago
Updated Apex to 2017.1
7 Years Ago
Fixed default interactions for buildings not working (wrong click)
7 Years Ago
player's match always played last
7 Years Ago
Fixed Roles.OnGPVChanged NRE
7 Years Ago
Roles can be unlocked
7 Years Ago
added UICareerNextMatch, shows player's next upcoming match each week. LeagueFixture.GetOpposingTeam(team). CareerLeague.AdvanceWeek() now updats NextPlayerFixture if applicable.
7 Years Ago
Preliminary road / power connection points for all monuments
7 Years Ago
First pass at FOV shaders / effect
7 Years Ago
Refactored Roles system (see trello for deets) Fixed TooltipWidget NRE Fixed building UI not showing when you have no-one selected
7 Years Ago
scene
7 Years Ago
UICareerStatusBar now updates round, cash changes. Starting cash. Teams awarded cash for win/lose. Gypos lifetime ban.
7 Years Ago
don't command selected units to build when placing a building
7 Years Ago
Subtracting 24065
7 Years Ago
Monument placement optimizations
7 Years Ago
shift deselects selected units
7 Years Ago
yam and carrot cookable on campfire with a stick
7 Years Ago
getting latest
7 Years Ago
tidy up clay resource
7 Years Ago
Updated powerline layout to same algorithm roads are using
7 Years Ago
Subtracted 24049 and 24043 => rollback to 2017.1.2f1
7 Years Ago
added CareerAdvancedEvent to CareerController. career league updates on career advanced event.
7 Years Ago
Added gizmos to TerrainPathConnect
7 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
7 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
7 Years Ago
Roads no longer sometimes go through water
7 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
7 Years Ago
Cleaned 500mb of shit.
7 Years Ago
Merging from main
7 Years Ago
Backup
7 Years Ago
Tweaked aggression values to make animals more dangerous (just wolves right now) and fixed some issues with calculating hostility Raid target falls back to just going to the player camp location if no valid interactions (like eating) are available Tribe spawner now tracks ItemViews as well as BuildingViews so proper items are spawned with the premade tribes
7 Years Ago
career league table refreshes with week advancement
7 Years Ago
league fixes, UI changes
7 Years Ago
Scene backup
7 Years Ago
Added a MoveAwayFromFire goal to animal idle, lets torches and campfires act as deterrents to animals
7 Years Ago
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7 Years Ago
python icon setup
7 Years Ago
Hapis progress
7 Years Ago
Player's group diplomacy component now tracks the last time the group was raided and added a 12-24hr cooldown so raids don't happen too often
7 Years Ago
More scene LOD tweaks
7 Years Ago
replication error fix
7 Years Ago
source backup
7 Years Ago
color changes
7 Years Ago
compile fix
7 Years Ago
worldmodel outlines (off by default)
7 Years Ago
pipe / bottle weapons
7 Years Ago
Fixed build error
7 Years Ago
More work on the road network generation in preparation of monument in / out points
7 Years Ago
Fix build errors