193,460 Commits over 4,079 Days - 1.98cph!
Fixed effect added/removed activity definitions with old keywords
Fixed intro cinematic leaving cinematic camera enabled
Stop medikits complaining
Testing and fixing issues with the new mission structure
Don't care about null NavTargetEntities so much
World loot prelim prep.
Cleanup.
fix temple B glow texture
fix opponent glow scale
Allow receiving mission items into any container
Treasure chests.
Scene tweak.
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some camera fixes for customisation editor
Reduced sky dome reflection probe resolution to 256
Disabled collisions in world/snow emit prefab
increased player raycast distance.
territory AI tweaks.
Merge in the latest from Main
added Elo.DoesEloChangePromote()
server sends promotion notifications
Removed options screen temporarily.
what's new definitions can now specify a blog URL.
added a blog link button to what's new UI, shows when there's a URL for an entry.
Dungeon
Various other things.
added What's New Beta 2 definition.
Added cover to the rocket factory ladder allowing safer access to the roof
Fixed error when dropping items
hacked around the NavMeshAgent hack to avoid hidden units falling through the map when unhidden
Actual fix for animal collisions.
Made RPC parameter handling GC-free
RMB pan, MMB orbit, LMB everything else
Hopefully fixed Items+Callbacks error when Unit gets destroyed
tweak scroll content area
Converted network stream read / write to get / set bytes via unions
player level no longer shows 999 when AI or private match
Removed union structs from Rust.Global (now in Facepunch.System)