238,936 Commits over 3,837 Days - 2.59cph!

4 Months Ago
blunderbus 3p updated anims exported
4 Months Ago
Max 1 second xrWaitSwapchainImage timeout
4 Months Ago
Bundle compositor operations into Sync()
4 Months Ago
Fixed WorldPanel.RayToLocalPosition when scaled Fixes Facepunch/sbox-issues#5558
4 Months Ago
Delete all OpenVR files & references, stub out anything that required them fpxr update
4 Months Ago
Basic setup for pulling over
4 Months Ago
Fix bone merged skinned model first frame being wrong PartyRoom.SendChatMessage
4 Months Ago
Load API layers 🙈 This is redundant Platform defines in fpxr.h and fpxr.cpp Section headers Compositor submit - copy app-provided texture data into OpenXR-provided swapchain images
4 Months Ago
Dynamic exhaust
4 Months Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
4 Months Ago
Flourbag prop added to packaged food
4 Months Ago
Fixed WorldPanel gizmo scale Fix bounds for scaled WorldPanels Scaled up panels were getting culled while on-screen
4 Months Ago
blunderbus 3p and viewmodel updated anims exported and holster positon setup
4 Months Ago
Tidyups Cosmetic tidyups
4 Months Ago
Fix formatting not working for bullet/numbered lists for the in-game news
4 Months Ago
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4 Months Ago
merge from hackweek_renderlod_collapse
4 Months Ago
Fixed null renderers in the HideIfScoped viewmodel component causing NRE's (currently caused by flame arrows on the crossbow) Fixed flame arrows on crossbow not hiding their particle effects while using a scope
4 Months Ago
Spooky speakers audio now falls under the voice props volume slider
4 Months Ago
Remove translation debug logs
4 Months Ago
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
4 Months Ago
Added compiled colorgrading shader Added compiled colorgrading shader
4 Months Ago
World-space UI leaderboards in lobby https://files.facepunch.com/ziks/2024-05-23/sbox-dev_kqddkvk4SA.png (Why does it think I'm in France?)
4 Months Ago
Work in progress - colour grading Variuous changes - exposure added in RGB and HSV
4 Months Ago
Fixed oven loot panels not working (incorrect compiler define) Safety check for EmissionToggle renderer collapses
4 Months Ago
fpxr_platform.h no longer required
4 Months Ago
FPXR: Session now handled by Compositor, Instance is now a class
4 Months Ago
Apps need to be able to access vulkan extensions before making vulkan devices etc
4 Months Ago
More ent setup and gameplay wip
4 Months Ago
XrResultToString
4 Months Ago
Merge main
4 Months Ago
Make all this easier to include in a project, don't include fpxr_platform in fpxr.h
4 Months Ago
Key tracker enemy
4 Months Ago
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4 Months Ago
Use explicit UAV barriers for cubemapper
4 Months Ago
Added support for multiple disable groups to CinematicEntity
4 Months Ago
Sort envmaps properly Fix debug vis on Material API https://i.imgur.com/v1jw9qv.png Ambient occlusion debug vis https://files.facepunch.com/sampavlovic/1b2311b1/ao.png
4 Months Ago
Camera post processing
4 Months Ago
Wallbanger AStar distance limit fix Only choose from last 5 unlocked enemy types Vaulter sound effects Ghost color fix
4 Months Ago
Merge from main
4 Months Ago
Merge main -> Aux2
4 Months Ago
Fixed broken modular car spawn commands
4 Months Ago
Fix UpdateFromPrefab() NRE when GameObjectFlags.NotSaved
4 Months Ago
main -> Aux2
4 Months Ago
adjacent card movement init stage sizes show existing pairs
4 Months Ago
Demonstrate world input issue
4 Months Ago
menu: Only create the VR player when we're running in VR
4 Months Ago
Merge from main
4 Months Ago
Make lobby callbacks interface based, simpler, easier
4 Months Ago
merge from main