193,431 Commits over 4,079 Days - 1.98cph!
BaseSculpture protobuf id 186 > 182
Codegen, protobufs, manifest
Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
Adjust siege weapon protobuf ids to remove conflicts with other branches
Catapult 180 > 183
SiegeTower 181 > 184
Ballista 182 > 185
BallistaGun 183 > 186
BatteringRam 184 > 187
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
Include System reference, fixes compile error
Revert all cockpit prefabs to their version from main
Reapply socket change
Underwater visibility increase.
merge from queue_improvements
merge from analytics_rcon_improvements
Fix compile errors on client
merge from analytics_identity_mgmt
Added unloadweapons command
First pass of gun tests: deploy, aim, reload, fire, examine
Fix anim montage generation not properly ignoring locomotion anims
SimpleBuildingBlock upgrading wip
Add debug commands for visualizing NPC acceleration, deceleration and gait
Fix wolves suddenly stoppinng when fleeing
Fix wolves that keep eating or chilling while their pack members are fighting nearby
- Fixed SlotMachine analytics not including multiplier
- Better error reporting on analytics bulk uploading
- Fixed a memory leak in analytics when creating the upload client failed
- Added ability to specify a file to load convars from in the editor GameSetup
Mere from peacekeeper_turret_hostile_warning_ui
Double the warning radius, only show turret marker if hostile.
Added NotifyLOD to car radio so it turns off based on distance
Fixed incorrect audio mixer group on sound source
Fixed missing static sound player
Rotate temp art
merge from qol_variable_zoom_scope -> main
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉
- ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊
- ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
merge from qol_variable_zoom_scope -> main
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease
- if you are a power user feel free to move to mouse buttons
Allow new zoom keybinds to also work with binoculars
- binoculars will still work with left click to switch zoom level as before
Add zoom keys to options menu
- switch zoom (like binoculars)
- increase zoom
- decrease zoom
Fixed T1 shell ejection not working.
Change the 16x scope -> variable zoom scope
- acts like binoculars where it has 3 different zoom levels
- 4x, 8x and 16x zoom
Removed old commented-out code
- WIP audio source setup
- Radio now turns off when the engine turns off
- Setup radio play interactions, sfx and the 3 default stations
Fixed ore tests following the recent hot spot changes