193,431 Commits over 4,079 Days - 1.98cph!

5 Months Ago
BaseSculpture protobuf id 186 > 182
5 Months Ago
Merge from main
5 Months Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
5 Months Ago
Merge from main
5 Months Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
5 Months Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
5 Months Ago
Merge from main
5 Months Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
5 Months Ago
Merge from main
5 Months Ago
Include System reference, fixes compile error
5 Months Ago
Clean out old textures
5 Months Ago
Merge from main
5 Months Ago
Revert all cockpit prefabs to their version from main Reapply socket change
5 Months Ago
more wip
5 Months Ago
Underwater visibility increase.
5 Months Ago
merge from queue_improvements
5 Months Ago
merge from analytics_rcon_improvements
5 Months Ago
Fix lock typo
5 Months Ago
Fix compile errors on client
5 Months Ago
merge from analytics_identity_mgmt
5 Months Ago
Dropped gun test Cleanup
5 Months Ago
Cleaned up old tests
5 Months Ago
Added unloadweapons command
5 Months Ago
First pass of gun tests: deploy, aim, reload, fire, examine
5 Months Ago
WIP
5 Months Ago
Fix anim montage generation not properly ignoring locomotion anims
5 Months Ago
SimpleBuildingBlock upgrading wip
5 Months Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait
5 Months Ago
Fix wolves suddenly stoppinng when fleeing
5 Months Ago
Fix wolves that keep eating or chilling while their pack members are fighting nearby
5 Months Ago
- Fixed SlotMachine analytics not including multiplier - Better error reporting on analytics bulk uploading - Fixed a memory leak in analytics when creating the upload client failed - Added ability to specify a file to load convars from in the editor GameSetup
5 Months Ago
Mere from peacekeeper_turret_hostile_warning_ui
5 Months Ago
5 Months Ago
Merge from main
5 Months Ago
Double the warning radius, only show turret marker if hostile.
5 Months Ago
Added NotifyLOD to car radio so it turns off based on distance
5 Months Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
5 Months Ago
merge from qol_variable_zoom_scope -> main
5 Months Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
5 Months Ago
merge from main -> aux3
5 Months Ago
merge from qol_variable_zoom_scope -> main
5 Months Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
5 Months Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
5 Months Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
5 Months Ago
Fixed T1 shell ejection not working.
5 Months Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
5 Months Ago
Removed debug
5 Months Ago
Removed old commented-out code
5 Months Ago
- WIP audio source setup - Radio now turns off when the engine turns off - Setup radio play interactions, sfx and the 3 default stations
5 Months Ago
Fixed ore tests following the recent hot spot changes