239,186 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Give the player an extra collider to handle player to player collisions Stash minimap stuff
4 Months Ago
fixed door awning position in storage warehouse building
4 Months Ago
M700 sniper rifle blockout
4 Months Ago
increase movement speed
4 Months Ago
Remove viewmodel camera stuff Make minimap renderer gizmo less obnoxious
4 Months Ago
C4_bomb whitebox
4 Months Ago
Fix missing prefab in Game_setup.prefab
4 Months Ago
throwable weapons whitebox
4 Months Ago
Merge from main
4 Months Ago
Don't give default equipment if player already has weapons
4 Months Ago
Map Setup
4 Months Ago
Start with a USP in round_based_test gamemode
4 Months Ago
Default weapons are controlled by game mode Just include fps_testing game mode in the scene
4 Months Ago
Update .sbproj
4 Months Ago
some brick pile texture tweaks
4 Months Ago
compile fix
4 Months Ago
Tentative fix for laggy viewmodel inertia
4 Months Ago
merge from fishing_changes_june_24
4 Months Ago
Work on minimap renderer
4 Months Ago
merge from analytics_server_profiling
4 Months Ago
merge from qol_salvaged_hammer_buff
4 Months Ago
merge from fix_mixing_table_save_scroll
4 Months Ago
merge from HeliHandbrake
4 Months Ago
merge from sprint_seed_fill
4 Months Ago
merge from HorseArmourPenalty
4 Months Ago
drying_rack_02 mat fixes
4 Months Ago
Add scene for testing round-based gamemode
4 Months Ago
Add weapon_test gamemode
4 Months Ago
master house decal pass
4 Months Ago
Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications) Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems No UI setup yet
4 Months Ago
Leaderboard backup, run #12090
4 Months Ago
Reduced horse armour movement penalty by 25% from -3 to -2.25
4 Months Ago
Added working URL for items that are redirects of other items, where the other item has a list of skins and one of those skins has a redirect assigned which is the item. e.g. Arctic Hazmat.
4 Months Ago
Block the following items from being stored in TC - sulfur ore - sulfur - gunpowder - explosives - diesel - camera - laptop
4 Months Ago
Added working URL for items that are not skins or DLC packs, but are Steam items (e.g. Ice AK)
4 Months Ago
Fixed some more growables https://files.facepunch.com/jarryd/1b2811b1/Unity_ZHMbHU7RJH.mp4
4 Months Ago
Can now hold sprint to fill in vacant slots in a planter with any selected seeds
4 Months Ago
Fix showing rotation as possible after loading server save
4 Months Ago
Added working URLs for items that are not skins, but are DLC
4 Months Ago
merge from main -> qol_hammer_pie_menu_consistant
4 Months Ago
Added support for opening the DLC page for DLC skins
4 Months Ago
Items that are in our current weekly store now direct there instead of the community market page (which won't exist yet)
4 Months Ago
Show turret interference when looking at it with a wire tool Show turret interference when placing down a new turret - only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base) - make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
4 Months Ago
Clean files.
4 Months Ago
Finalized prefabs & file organization.
4 Months Ago
Added player.trigger_wildlife_trap convar for testing
4 Months Ago
Hotspot rect assets can be loaded from kv3 and json Add Pixmap.FromTexture Remake rect editor in C# open rect assets with it https://files.facepunch.com/layla/1b2811b1/sbox-dev_v1vsYYyeyh.png
4 Months Ago
Raw human meat bait value is now 3 Spoiled human meat bait value is now 0 Can no longer put items with no bait value into the fishing trap (same behaviour as fishing rod) Show the max stack bait size in the information panel when bait is selected
4 Months Ago
Added a link at repair bench for marketable skins that goes directly to the community market page for that skin
4 Months Ago
Fix #SERVER compiler error