198,704 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Muzzleboost world model lod updates
8 Years Ago
created road barriers and traffic lights. added to unity with prefabs added lights to hex prefabs and starting to add street lights to prefabs
8 Years Ago
Merge DM fix to main
8 Years Ago
more whats new wip
8 Years Ago
latest art
8 Years Ago
seems to be more or less working now
8 Years Ago
Profiler cleanup
8 Years Ago
WIP
8 Years Ago
arena hidden in menu, space theme applied when entering menu
8 Years Ago
Updated mission panels
8 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
8 Years Ago
8 Years Ago
Reset game time when restarting or starting a new session
8 Years Ago
SmartObject subscription logs are gated by AIManager.DebugLoggingEnabled Removed debug logs in FuelToEffect, fixed incorrect DateTime comparison in OnHour callback
8 Years Ago
squad editor help text
8 Years Ago
Back to base
8 Years Ago
Fixed fuel to effect not consuming items as they burn
8 Years Ago
Reverting old building code
8 Years Ago
Don't instance buildingmeshes yet.
8 Years Ago
help text for map edit mode
8 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler
8 Years Ago
squad/map editor load help prompts
8 Years Ago
Merge main
8 Years Ago
Working towards fixing the issue with DM.
8 Years Ago
Sleep tweak fix attempts
8 Years Ago
Reduced shadow distance. Better frames, minimal impact.
8 Years Ago
DoEffect warning spam editor only
8 Years Ago
Quick fixed menu UI until we determine that the canvas changes are on purpose Reduced default animal populations
8 Years Ago
Added lots of timewarnings for profiling ideas.
8 Years Ago
added pop in animation placeholder to kill feed entries
8 Years Ago
lasersight world model lod updates
8 Years Ago
holosight worldmodel lod updates
8 Years Ago
Bundle decals properly
8 Years Ago
BinaryHeapPriorityValue replaces LastDecisionScore in the binary heap random selector.
8 Years Ago
path fix
8 Years Ago
Merge from invoke_handler
8 Years Ago
Added Facepunch.UnityEngine for TimeWarning class
8 Years Ago
Fix for NRE when opponent hovers empty tiles
8 Years Ago
Merge from main
8 Years Ago
Small improvement for NPC collider updates.
8 Years Ago
ServerVar is always ServerAdmin = true by default Added ServerUserVar (1:1 replaces [User]) Updated old convars to use new attributes
8 Years Ago
ServerVar is always ServerAdmin = true by default Added ServerUserVar (1:1 replaces [User]) Updated old convars to use new attributes
8 Years Ago
GPV score comparison logging
8 Years Ago
Show invoke handler tasks with "perf 7"
8 Years Ago
Rocket facility site / roof buildings, doors, warehouse interior, windows
8 Years Ago
BoardView now sets tileset render settings
8 Years Ago
render settings tool
8 Years Ago
Fixed machine process being stopped in Tick due to stupid code
8 Years Ago
FuelToEffect.AddItem only adds time to the process EndTime when already running, else we let StartImplementation do the calculation
8 Years Ago
Machine process cleanup