224,557 Commits over 3,714 Days - 2.52cph!

6 Years Ago
Better handling of broken embeds Commit styles Help page styles Options styles fixed wide design mode roadmap styles
6 Years Ago
Re-worked food need tiers
6 Years Ago
more
6 Years Ago
added LogoImage.ClearCache(), call it at start of career mode load incase you start a new career or something in the same session (or newly generated logos wouldn't be reloaded, it'd grab the old ones)
6 Years Ago
Storm FX
6 Years Ago
More rain bits
6 Years Ago
quick implementation of Texture2D caching on access for LogoImage
6 Years Ago
missed
6 Years Ago
wip career creation prep
6 Years Ago
Rain FX tweaks
6 Years Ago
Search design Shop design, change username, change background, upgrade to gold
6 Years Ago
Tribe necessities UI elements change color according to the curve-evaluated time since start, flash & show icon when critical Removed cohesion effect events
6 Years Ago
set placeholder values to N/A instead of numbers on matchoutcome screen
6 Years Ago
remove test news posts
6 Years Ago
* Added PLAYERANIMEVENT_CANCEL_RELOAD enum * Automatically fire PLAYERANIMEVENT_CANCEL_RELOAD on weapon switch * Moved the Map and Source Engine version text when console is open a bit down so it can be read
6 Years Ago
update news entry
6 Years Ago
career UIUnit_Detail now shows modified stat values to include mods
6 Years Ago
more cleanup, moved some logo init stuff out of career into a new logo class function. logo texture generation caches the last used render texture isntead of creating new ones each time.
6 Years Ago
Reduced cohesion drain rates for all necessity tiers by a factor of 10 or more, also increased the min time range by 6-12 hours or more in most cases Reduced the rate at which the chance that someone will leave the tribe changes, and lowered the cohesion threshold for leaving from 25% to 15%
6 Years Ago
can now hold left shit in unity editor when making purchases to force can afford check. (do it as you click tabs etc to get buy buttons too) unit detail cards now reresh to show mod slots as you equip them from inventory. reworked some detail/detail card stuff, cached some components etc.
6 Years Ago
Game mode game round handling
6 Years Ago
Better npc_barnacle behavior with ai_ignoreplayers Entity.AddCallback will now error instead of silently failing when given not a function on its 2nd argument
6 Years Ago
render.DrawSphere will no longer draw one less longitude step than specified
6 Years Ago
Minor spawn fixes on Savas
6 Years Ago
Refactored the status effect system into StatusEffectManager, an entity component No actual in-game difference, but now that it's a component we should be able to add it to NPC's in the future
6 Years Ago
What's new shouldn't start open
6 Years Ago
What's new UI
6 Years Ago
Custom statuseffect lines for the combat log Status effects applied via the console now get attributed to the player Made all combat event fields optional Combat log now mentions when a status effect is applied to you
6 Years Ago
Reworked the main menu so that you can access the options screen while connected to a server. Nextest-gen.
6 Years Ago
Removed damage array on StatusEffectDefinition (was misleading and badly implemented) Damage dealt by status effects should now generate combat logs
6 Years Ago
Round start countdown with UI
6 Years Ago
A bunch of work getting the right ordering and counts on triggers etc
6 Years Ago
Fix radial damage not filling in the hit entity (fixes magic damage not triggering the combat log)
6 Years Ago
Filename fix.
6 Years Ago
Manifest. Items. New energized status category.
6 Years Ago
Fixed being able to apply effects to a player while the player is dead (could fix effects still being active on respawn)
6 Years Ago
Crouching and jumping now cancels channelling spells
6 Years Ago
Getting stunned mid spell channel now interrupts the spell
6 Years Ago
Added a CastingRoot to BeltBarIcon, gets turned on when the player is channelling a spell equipped in that slot (also appears for a frame if a spell fails)
6 Years Ago
added _dark pubic varients. removed old hair textures and cleaned up folders.
6 Years Ago
Misc AI tweaks Camera FX follow player, no longer parented
6 Years Ago
Added effect procs for shield bashes Added a stun to the test shield
6 Years Ago
pre caching work. Need to write more methods so that I can simplify opcodes more
6 Years Ago
added dark materials and short dark materials. added hairtest prefabs. tweaked dyeset colours and settings. added lods and morph targets to facial hair style 1
6 Years Ago
Status widget fix.
6 Years Ago
Made the functional elixirs be functional.
6 Years Ago
Exposed a status effect to apply to target on ItemModSpell Spell targeting will no longer target non-players
6 Years Ago
Small bunch of functional potions and elixirs. Manifest.
6 Years Ago
rough pass at multiple players in vehicles