198,617 Commits over 4,140 Days - 2.00cph!
Fixed all shader warnings related to the use of UNITY_MATRIX_MVP and UNITY_MATRIX_MV
Added left/right hip attachment points for humans, re-made view prefabs
first cover pass around core
Fixed RichText not working in GoalPlanSettingsEditor Blackboard read/write display
Added more Conversations component boilerplate, ConversationsComponentSystem, sample data
Let's not create generic find desires for building materials.
Launch site greybox progress + puzzle layout
Enabled entity pooling for tool cupboards
Enabled entity pooling for sleeping bags
made map file bar a prefab
Enabled pooling for decorative entities (rugs etc)
Shelves use DecorDeployable and support pooling
fixed up broken hex blocks. working on 18
Updating itemcontainer + looting
Enabled entity pooling on furnaces, campfires and light sources
Target filters for buildings, campfires etc use Distance as a bonus rather than a consideration
Conversations component boilerplate
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Boar/Chicken/Wolf boilerplate
Bunker door prefab and placement
Attack/eat position fixes
locked state for map editor
Added PlaySound to animal animators
Animal attack/eat sounds
Bolt rifle world model re-creation
airfield unreachable door barricade, line of sight culling fixes
Airfield underground culling volumes setup