224,231 Commits over 3,684 Days - 2.54cph!
Stat balancing stuff from the sheet WIP.
Material tweaks.
Set internal mesh every tick to make sure it's set (until i find out why doing it once isn't enough)
Mark mesh render state dirty, see if that fixes invisible barrels
Add crosshair
Only show crosshair when controlling a human with an active weapon
Set model on replication instead of waiting for begin play
Load mesh entity models in initialize and not SetProperty (should fix random invisible props on client)
Fixed missing building overlay icons
Fixed potential NRE in DetailOverlayUnitElement
Building construction state overlay
Cleaned up a bunch of old UI prefabs
Rotate, scale, and change origin of models at import time
Backwards walking
Abtracted networksyncedmovement stuff (broke elevators and rotators on playground map)
Now using experimental .NET 4.6 API
Now working in Unity 2017
Unity 2017.2.1p3
Container registration now applies to stockpiling too
Building destroy on decay optional
Unit.GroupMember holds a join time
Fixed cohesion leave/join events using incorrect dateTime
Cohesion leaver stuff no longer tests mood threshold, never picks leader
Necessities cohesion drain now uses a min/max range for the time and value, evaluated by an animation curve
Don't collide with vehicles
More mod inventory UI work
merge from container registration stuff
Stuck a load of Unit.Items logging behind UnitDebug.Items option, exposed in debug tools
Debug tools settings tab is now visible outside of playmode
Moved all debug bools to BeforeDebug static
Fucked splashscreen off
Fixed tooltip first open showing close anim before opening
Fixed explosion damage breaking down when items were in a heirachy
Player names are different colours if friends/ghost
Fixed micro tooltip missing followCursor component
Fixed some bad tooltip assignments
Registration to containers working for gathering for fire (untested for other stuff)
Fixed tooltips being hidden when being triggered quickly by multiple UI elements
Show latest threads on sidebar
Bit of profiler work
Fixed building UI not registering clicks in some cases
Hand/arm meshes added to clothing .fbx
Added viewmodel clothing prefabs
mod slot index now gets correctly set on equip
fixed a bug with free mod slot check when trying to equip mods.
Cancel barrel detonation if it dies during it