225,025 Commits over 3,714 Days - 2.52cph!

6 Years Ago
Various item & scene.
6 Years Ago
Remove logs
6 Years Ago
Print asset bundle paths on boot
6 Years Ago
Various
6 Years Ago
InteractionSettings can specify a command execution mode for player commanded interactions Added BehaviourSettings mode to RequiredAttachmentPointsCondition Dance interaction now scores diplomacy relations
6 Years Ago
fix unit detail view panel
6 Years Ago
Various minor stuff
6 Years Ago
Scene backup New env FX
6 Years Ago
Scene and topos
6 Years Ago
Simplified billboard rotation
6 Years Ago
Save
6 Years Ago
UI tweaks, inverted decay readout
6 Years Ago
merged new career creation flow to main
6 Years Ago
merge from main
6 Years Ago
full save/resume/career creation flow now works, via creaction screen (cancel/create buttons work, but creation details don't yet)
6 Years Ago
add things to stockpile on load
6 Years Ago
Fixed Corpse.PostLoad settings isCarried on the view's animator when it shouldnt
6 Years Ago
invasion stage fixed pixel reflection size issue
6 Years Ago
Ruined my wrist by painting field topo masks.
6 Years Ago
Adding more helper methods
6 Years Ago
Tweaks
6 Years Ago
Fixed PooledAudioSource.ReturnAfterPlay not working AudioManager per sound type pool sizes
6 Years Ago
Scene stuff Project settings & proper icon
6 Years Ago
various magic casting animations
6 Years Ago
fixed melee attack animations
6 Years Ago
Found AudioListener.pause, using that instead (music and GUI sources use .ignoreListenerPause setting)
6 Years Ago
Better audio source caching
6 Years Ago
Audio sources are paused when timescale is set to 0 for any reason
6 Years Ago
6 Years Ago
LogError instead of normal Log if save files are invalid
6 Years Ago
SupplyInfo fix
6 Years Ago
Refactored Group.Supplies a bit, now stores a dictionary of SupplyTypes, SupplyInfo. Made OnSuppliesChanged static Added static Cohesion.OnValueChanged event TribeWidget now listens to events from supplies and cohesion rather than doing bullshit in Update
6 Years Ago
Re-implemented options menu navigation Fixed repeating axis controls Re-implemented ButtonOptionsItem input Re-implemented SliderOptionsItem input Re-implemented ToggleOptionsItem input Re-implemented ComboOptionsItem input
6 Years Ago
more.
6 Years Ago
Debug label
6 Years Ago
Merge from hair_caps
6 Years Ago
Got controller button prompts working again
6 Years Ago
disconnected pixels are separated into multiple chunks if they arent connected to eachother filling brake flipped correctly brakes affect movespeed touching a pixel doesnt kill you immediately mostly failed attempts to solve some collision issues fix unit scale player gun disabled while touching pixels merge tube wall bg opacity correctly set to 0 player bullets reflect off tube walls pixelgroups can scale more properly fixing some pixelgroup/pxc RenderPosition stuff reworked camera shaking filling speeds in fixed filling pixel groups changed tube wall shape tube filling base class spawn both kinds of filling dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed tube only rotates diagonally filling2 pixelgroups filling3 other filling pxcs ribs stage ribs boss switches between 2 anims Merge branch 'master' into rewired More button prompt re-implementation
6 Years Ago
female damage mesh name change possibly broke something in animations its complaining about missing file refrence
6 Years Ago
progress on persisting ragdoll state
6 Years Ago
Camera particle FX are set to DontDestroyOnLoad Added supplies debug flag Debug settings tab uses reflection to automagically draw all bools from BeforeDebug
6 Years Ago
Merge from main
6 Years Ago
removed old facial hair texture and materials, reset skin material to default, added some thicker strands to facial hair 1, tweaked dark material values, set capmask compression
6 Years Ago
Version++
6 Years Ago
Fixed player commanded building being cleared by Current Goal change
6 Years Ago
Fixed BeforeDebug init not grabbing properties
6 Years Ago
Fixed some debug values not being properly saved and loaded on init in BeforeDebug (made things not work until the debug settings window had been opened) Fixed entity inspection window not automatically opening when the player toggles the detail view with a unit selected Fixed unlocks with missing need requirement data
6 Years Ago
Hapis progress
6 Years Ago
Fixed Tribe not having a cohesion component
6 Years Ago
forgot to tick these