142,370 Commits over 2,406 Days - 2.47cph!

6 Years Ago
Added server filters html. Tweaked menu GUI structure and CSS. Added basic option screen tabs.
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6 Years Ago
Added source file for naked body parts & relevant LODS so far.
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6 Years Ago
Added source file for basic clothes range & relevant LODS
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6 Years Ago
Vitals now use HTML UI
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6 Years Ago
updates to player rig
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6 Years Ago
Death screen placeholder implemented Fixed viewmodels staying after death
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6 Years Ago
Fixed a texture seam.
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6 Years Ago
Fixed menu not showing Updated protocol properly
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6 Years Ago
Refactored menu HTML shit Player model now starts asleep properly Increased protocol Third person offsets now in a variable (for editor, prefab editing) Sleeping screen implemented
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6 Years Ago
Framework for death + sleeping ui Updated branding to better suit new version number format Disabled select/drag on UI (by default) Fixed loading progress text wrapping
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6 Years Ago
Made grass wind bending depend on grass height Tweaked grass texture atlas
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6 Years Ago
Show cursor if console is open
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6 Years Ago
Error fixes Background scene now in a prefab which gets created/destroyed when needed Error reporting reports current level name Fixed big white dot overlay
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6 Years Ago
Lets build the osx version with the same case as the old version, so it will launch via steam
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6 Years Ago
Fixed frames not costing anything Fixed hammer building taking 1 resource item at a time (instead of 25)
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6 Years Ago
Updated items from admin site Normalized resources
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6 Years Ago
Merge from main
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6 Years Ago
Can repair damaged foundations Fixed client error when over-building a foundation Fixed some client errors breaking controls/input
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6 Years Ago
Fixed compiler warnings
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6 Years Ago
Forest type 4 tweaks.
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6 Years Ago
Forest density progress.
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6 Years Ago
fixed a weird bug with the bone knife animations not playing.
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6 Years Ago
▊▇▊▉▄▉ █▇▍█ ▄▄▉ ▌▌▍▆▆▅▍ █▉▊ ▄▄ (▇▄▉▅▉ ▍▉▉▅▆█▍ ▅▌█ ▍▍▌█ ▇▋ ▆▇▄▋▄▅█)
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6 Years Ago
Updated Amplify Color to latest version Added full up-to-date Amplify Motion source code Updated all scenes and prefabs to use the newly open Amplify Motion csharp scripts Changed all Amplify Motion Effect scripts Quality Steps to 2; double the samples at very little cost
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6 Years Ago
Build debug and release versions of dedicated server
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6 Years Ago
Finished up the basics of the procedural terrain biomes (needs tweaking)
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6 Years Ago
Tweaked procedural terrain material
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6 Years Ago
Tweaked grass texture
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6 Years Ago
Made grass sample its color from the terrain colormap
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6 Years Ago
6 Years Ago
sounds and textures for the new torch particle system
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6 Years Ago
bone knife animations done; added a better particle effect for the torch burn
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6 Years Ago
Asked the dead grass to kindly stop reflecting so much light.
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6 Years Ago
Refactored resource giving. Trees now give 1000 wood. Quality default to the best
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6 Years Ago
Merge from main
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6 Years Ago
Added missing meta file
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6 Years Ago
Added high-pass filtered versions of the 6 used splat textures
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6 Years Ago
Adding quick sleeping anim
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6 Years Ago
Ain't nobody puttin materials in ma texture folder
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6 Years Ago
Added new procedural terrain prototype (6 splats, biomes, colormap)
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6 Years Ago
Merged Petur's updated textures
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6 Years Ago
Fixed merge fuckups
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6 Years Ago
Merge from main
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6 Years Ago
Missing spec on ground textures.
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6 Years Ago
Different building block skins based on damage taken
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6 Years Ago
Added color mapping to singlepass terrain and mesh blend shaders
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6 Years Ago
Moved old terrain textures to backup folder
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6 Years Ago
Added List<>.PickRandom()
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6 Years Ago
Smashing up building blocks now gives you resources
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6 Years Ago
Building Blocks destroyable Building Blocks get smashed to bits when destroyed Cut the bit submerged in terrain off when gibbing
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