225,332 Commits over 3,714 Days - 2.53cph!
Revert "2018.1.0b6"
This reverts commit cfa4eb1562f3417cf89a5d07f08854b6eeec8fcd.
Revert "Lets try b5"
This reverts commit 5ca99480a4fdab84635d1d1f627f37aa609cccfa.
Revert "Lets try building with b4"
This reverts commit f94454ae78b1d643707ed3ae88feb6cbb0e5c276.
Removed BoneFollower (improved performance, better foundation for future features)
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities)
Network++
Fixed probex errors when switching server
Lets try building with b4
DeterministicMovement fixes
Wheel Door example
Add Color.Hex. Add team name colors to chatbox.
Fixed probex on standalone build
Restored water probex reflections
Fixed not being able to pick up anything
Oaks / photoscanned bark / prefab settings / additional LOD levels / tundra variants
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
Switched birch tree render lod scripts to tree lod
Buttons line of sight test
Added button ResetTime
Added Carry.CanPickUp
Fucking about with doors for 2 hours
Add a death for detonating self
Cache player before controllable dies from taking damage so points can be awarded
Particle effects and code for when healing.
Tell server the spectator position and eye angles
update detail unit panel so the mod tooltip works
Give flying spectators a baby model
Check if barrel is valid and not pending destroy before exploding it
Do client side bullet prediction instead because other clients don't need to know yet
Replicate firing bullets so players can shoot client side physics objects
Disable decals for now (they suck)
Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion.
Barrel deals damage to damagables in radius on detonation. Humans can take damage.
filling spawns from all tube angles
check if filling has reached end of tube
filling brakes
updated incontrol (with issues)
Fixed this james
Updated .gitignore
Made OneAxisInputControl.PendingTick public again
Added Rewired trial
Clear death target every tick when not controlling death camera, just to be sure
news item for player match outcome
bug fix on button visibility
Vector/Angle.Mul and Div methods now have correct type checking and errors
added a news item for which team starts the week at #1 in the player's league
Clear death target on respawn if previous controllable was a death camera
revert skydome to try and make it not get dark at 7pm
%hs and %he (highlight start/end) can now be used in news item text to insert colour highlighting.
Updated .gitignore
Made OneAxisInputControl.PendingTick public again
Always make sure view target is barrels camera when controlling barrel
adding scale in/out to news item hover
Only respawn after respawn timer if still in round warmup or active phase
Only respawn as barrel while in round active phase
made news items buttons.
clicking a news item will now show the player team tab if it's about the player's team, or push a modal team view for an AI team.
can now use %t in news item text and it'll get replaced with the team name being discuessed, colour coded with their team colour.
added season sponsor news item.