198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Fixed missing requirements text in building tooltips KnowledgeOverlay widget inherits BaseSelectedUnitWidget Fixed ItemBar not clearing on deactivate
8 Years Ago
Stags spawn
8 Years Ago
Stag ragdoll, gibs
8 Years Ago
Removed debug Fixed respawn objects
8 Years Ago
Stag doesn't eat meat Deleted 56 alternate stag foostep sounds
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
removed main/secret branch, changes are puished to live public branch
8 Years Ago
Enabled workshop
8 Years Ago
Reduced idle module weights on some animals
8 Years Ago
Buffed wold and bear smell senses, aggression. Humans smell more
8 Years Ago
Pelt roof iconage
8 Years Ago
Fixed LDR rendering in player preview
8 Years Ago
Animal idle module combat flag condition + goal plan break conditions
8 Years Ago
Fixed AI designer error when removing goal plan that is selected Added Animal-Idle module, added to all animals
bot
8 Years Ago
Automated Windows Build #621
8 Years Ago
added bear to testbox
8 Years Ago
map hide fix
8 Years Ago
Removed files generated by Lua builds
bot
8 Years Ago
Automated Windows Build #620
8 Years Ago
Deleted some more unused binaries
8 Years Ago
Fixed text chat Hidden minimap
8 Years Ago
Now sending addiction data (and general other NPC stats if we need those later) successfully and from Server->Client. Added initial basic visual UI when hovering over NPCs.
8 Years Ago
A bit more informant debug log when in combat.
8 Years Ago
Fixed AnimationRootMotion NaN when game is paused
8 Years Ago
Fixed restart issue
8 Years Ago
OnAnimatinEvent AttackHit
8 Years Ago
fixed croc ragdoll (is still shit but not so broken)
8 Years Ago
not fixed ragdoll
8 Years Ago
Large/small animal agent types
8 Years Ago
AI debugger decision log layout fixes
8 Years Ago
Icony odds & ends.
8 Years Ago
Lamp posts collide now Added extra mission point Switch boost to right shift
8 Years Ago
croc anims % croc dna
8 Years Ago
part 2
8 Years Ago
Iconaroo
8 Years Ago
Converting NetworkEntity dirty flag mask, which didn't work with the base-10 NetworkEntityBehaviour IDs, into a HashSet that does.
8 Years Ago
Gang member list, signalr test,
8 Years Ago
more stats
8 Years Ago
Spawner cleanup
8 Years Ago
TerritoryLocationSelector uses Unit.Navigation.IsValidDestination, passing in an exposed sample radius for the NavMesh sample, and only writing a valid destination to Blackboard Fixed bad usage of VectorUtility.GetGroundHeight and
8 Years Ago
Fixed GroupSettings incorrect default influence component type
8 Years Ago
Adjusted bear and croc territory sizes on island01
8 Years Ago
Reduced chromatic abberation
8 Years Ago
Influence is now a default component for all Groups UnitSpawner adds influence data to the created group on spawn, using the provided territory radius
8 Years Ago
Imported google drive stats, dirtied a bunch of assets apparently
8 Years Ago
More safety for non tribe selections
8 Years Ago
added city_hex_30 prefab to stop clipping on dirthex corner
8 Years Ago
BaseSelectedUnitWidget ignores anything not in the player's tribe
8 Years Ago
Fixed null effects sometimes finding their way into combat history.