224,213 Commits over 3,684 Days - 2.54cph!

6 Years Ago
Working on vehicles
6 Years Ago
Added Deref<T> to bindinggen
6 Years Ago
Deref marshaler dereferences native types
6 Years Ago
Working on vehicles, plus extra fixes for #defines
6 Years Ago
Removed misplaced event invoke in Items.Add
6 Years Ago
Actions.DropUnit will no longer fail and break if the unit isn't attached
6 Years Ago
CarryUnit also nulls the unit.ContainedBy property Various cook/corpse related AI tweaks
6 Years Ago
Broke staff contracts into two different contracts Can now lock staff types via entitlements
6 Years Ago
Fixed Actions.CarryUnit not properly removing the unit from its container, if applicable
6 Years Ago
Fire takes longer to light
6 Years Ago
Misc
6 Years Ago
More animal in group fixes
6 Years Ago
Lots of work on IsServer/IsClient checks. Tried to also reduce #if defines but without much luck.
6 Years Ago
Lightmap testing
6 Years Ago
More non-human unit fixes
6 Years Ago
Fixed various issues related to non-human units in the player's Group Some work on vehicle actions
6 Years Ago
added some more animations from unreal, think that's all we'll need for now
6 Years Ago
script to help control various special fx / sounds on the chainsaw
6 Years Ago
6 Years Ago
chainsaw prefab + sounds
6 Years Ago
Fixed crafting order creation doubling up from the count displayed in UI
6 Years Ago
Fixed Unit.items.OnDepositItemToContainer never being invoked
6 Years Ago
Network Extensions shit
6 Years Ago
Fixed bad continue in SelectCraftedItemForStockpile Fixed weapon rack missing a bunch of interactions Fixed crafting orders being removed when they had no recipient
6 Years Ago
Added method to show friends invite overlay to Lobby class Merge pull request #129 from dblstallion/master Added method to show friends invite overlay to Lobby class
6 Years Ago
Fixed NRE in Unit.Crafting.RemoveOrder
6 Years Ago
Fixed bad loop in SelectCraftedItemForStockpile
6 Years Ago
Fixes
6 Years Ago
Added new EntityRef struct for better saving of entity references with a fallback name field
6 Years Ago
trying to fix bear skin for females added vertex colour to fire
6 Years Ago
Improved crafter stockpiling AI Added new CraftingOrder.OrderStates value for AwaitingStockpile Item persists CraftedBy ref, string fallback
6 Years Ago
trying to make bear item better
6 Years Ago
Fixed potential NRE in Keywords.CraftRecipient Fixed potential NRE in CraftItemProcess.Progress getter Crafters will now pick up items they've made if there is no recipient
6 Years Ago
Mostly got saving world state in the editor working
6 Years Ago
Fixed FChunkWriter::CopyToBuffer()
6 Years Ago
Crafting AI module includes item stockpiling goal plan Item preview renders for a few things that were missing
6 Years Ago
Elevator Test
6 Years Ago
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6 Years Ago
Crafting table interactions are all positional, except add building mats
6 Years Ago
MachineProcessActions durational, returns process.Progress
6 Years Ago
Crafting orders taken from stations are claimed (assign the crafter property) Made all combat modules high priority
6 Years Ago
core kickback when shooting
6 Years Ago
Predicted versions of those buttons
6 Years Ago
Button basics
6 Years Ago
campfire rocks have vertex colours
6 Years Ago
tweaked uv3 on heads for better facial hair capmask reexported playermodel
6 Years Ago
Added Condition.HasOpenCraftingOrders, Action.TakeCraftingOrdersFromStation
6 Years Ago
sting metas
6 Years Ago
Fixed bug with AttemptLoadCallback
6 Years Ago
TakeFromDispenser.TakeOneItem mode writes to blackboard.item key Actions.ConsumeItem has new blackboardItem mode, state shows progress properly MachineProcess.CookCookable destroys corpse entities when they're consumed