198,617 Commits over 4,140 Days - 2.00cph!
Fixed map filename regex failing to find matches on Windows due to the path separator
added fences and billboard to project, added lampposts to all hexes, cleaned up broken prefabs and replaced with clean ones
Disabled swapper unit, fix for disabled units still appearing
Removed lilacs
Reduced scale on the other flowers
reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
croc radgdoll and hit boxes
Grabber range increased 4->5
grabber basic functionality
Entity culling adjustments / fixes; bug tracking
Enabled NavMeshObstacle components on decor rock prefabs, fixed rock_small_07 not having the correct components
Rebaked island01 navmesh with legacy baker (+heightmesh)
Moved UnitView LOD distance culling values to UnitManagerConfig, so all units use the same global ranges
Automated Windows Build #617
updating small buiding pelts
Automated Linux Build #617
Added "alpha" option to render.Capture (def true), set to false to disable alpha(make it full opaque)
Bear footstep effects drop decals again
NRE test unitCollectionView seems necessary.
Improved how we gather and display Blackboard read/writes in editor
fixed the data properly this time (hopefully)
Change Combat Ability ability merged into Move Towards Target
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Fixed quit command not found in server console
Fixed burner visual range, lowered volume of attack mode sound
Automated Windows Build #616
Updated occluder mat to double sided
BuildingVIew/BuildingEditor fixes
Simplified high external wall occluders; now single face double-sided and removed uv and color channels
Added occluder cracks to high external wall wood
more footsteps to walk anims
Fix for incorrect combat ability being set as active