224,750 Commits over 3,714 Days - 2.52cph!
Add better native dll filtering
Force seat observe in photonview
Fixed not being able to take over some seats
Freespawn checkpoints
Netwok time smoothing
Add Image.Rotate (Only works for uncompressed image data) Add Image.Uncompress (Only works for DXT compressed images) Renable skybox loading but textures must be all uniform and of the same size.
Fix sound generator stopping when attenuated to 0
Hacky task cancellation to fix hard crash in sound generator
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mine shrapnel uses fan func
can tell corecontrollers where to look
cores can temporarily look a direction
core lookspeed modifier
core flinch
core wander
core smooth wander
Removed AI weapon scripts
These weapons are removed and normal vartiants are used instead.
Make sound generator crash less (but it still crashes)
Don't ignore early calls to AdjustAttenuation on sound generator
Progress on switching to UE4's voice capture and compression
Bring back references folder, add script to generate it
Addons compile again, including Span
Voice kind of working now
Voice plays back correctly now
Merge pull request #112 from Facepunch/ue4-voice
Use UE4 for voice capture and encoding (Opus)
Progress on switching to UE4's voice capture and compression
Bring back references folder, add script to generate it
Addons compile again, including Span
Voice kind of working now
Voice plays back correctly now
Voice plays back correctly now
Airlock override
- Interior door override works from both sides.
- Allows 30sec of override time and then locks you out of the system for
60sec while it reboots. If doors are left open during reboot then they
automatically close if airlock in either cycle.
Attempt compressed image rotation. Disable source skybox loading until all textures work.
detatching working pretty well now
Voice kind of working now
Fixed core/foliage edge mask default values causing clipping errors
No memoverride for shadercompile.dll
clear current building if the current Goal changes
Crafting unlocked when you build the crafting table
optimized the footIK (it ignores the "debris" layer)
Tooltip and unit description text tweaks
Fixed UIElement animation not setting canvasGroup interactable property
Network Sync Steering
Don't lerp/sync if parented
Roles widget tweaks
Building.IsUsable uses ConstructionState.Progress
Chainsaw for goosey/ prefab/fbx/ textures/materials
Fixed another planet navigation on click bug
Fixed clicking outside of leaderboard while replay is selected
Fixed bug when button prompt overlaps a planet
Clicking button prompts will now always have an effect
Fixed button prompts not listening for clicks in some cases
Added missing tooltip strings
Potential fix for another "_MainTex" UI error
Add source skybox cubemap importer, import (ft, bk, rt, lf, up, dn) textures to make a single texture cube
Fixed resolution option capitalisation
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Tooltips are now top-aligned