224,697 Commits over 3,714 Days - 2.52cph!

6 Years Ago
unsaved stuff
6 Years Ago
added force complete button to GroupNecessities debug
6 Years Ago
Misc
6 Years Ago
Fixed potential NRE related to combat activity data
6 Years Ago
skin approval
6 Years Ago
GroupNecessities OnHour hookup
6 Years Ago
TriggerSettingsWrapper cleans events on session change
6 Years Ago
reverting burner material
6 Years Ago
fix for AI advance-move not ignoring tilefall tiles
6 Years Ago
Renamed the new Stockpile to not say it's for sticks. Stockpiling unlock unlocks with crafting table completion
6 Years Ago
missing texture
6 Years Ago
updating amplify shader more wip logo stuff /adding shader
6 Years Ago
necessities tidy up. distance consideration moved to bonus on picking up corpses to stockpile.
6 Years Ago
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
6 Years Ago
More NPC behaviour.
6 Years Ago
fixed fulfilling necessities in the wrong order causing them to not unlock properly
6 Years Ago
Merge from unity_2017.1.3
6 Years Ago
fixed GroupEntityFilter NRE
6 Years Ago
removed random human view that was floating around in the main scene
6 Years Ago
Cherry picking 25511
6 Years Ago
Added file.debug convar
6 Years Ago
Bundle splits
6 Years Ago
NPC work
6 Years Ago
Meta files
6 Years Ago
Rat scales
6 Years Ago
Reapplied 25502 + 25504
6 Years Ago
ProjectVersion.txt
6 Years Ago
UI
6 Years Ago
Rolling back 2017.3 changes
6 Years Ago
6 Years Ago
Fixed bad game time passed test in AnimalRaid.ShouldRun
6 Years Ago
NRE fix
6 Years Ago
air control stuff, lots of minor tweaks with exposed variables
6 Years Ago
Ported raids to a game event, cleaned up diplomacy and other related bits Game events no longer require a trigger, have their own ShouldRun method
6 Years Ago
Fixed a few materials
6 Years Ago
various progression related data
6 Years Ago
Override IGamemode.LoadMap for MusicBox so it doesn't load a map
6 Years Ago
6 Years Ago
Cohesion will start to drain after a number of hours if requirements for a currently active necessity aren't met.
6 Years Ago
Unpacked all materials (for now)
6 Years Ago
Vehicle seat
6 Years Ago
Fixed tooltip position for small-width options items Added option tooltip strings Added tooltips for control bindings
6 Years Ago
set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance
6 Years Ago
More UI
6 Years Ago
Fixed gun issues stemming from itemcontainer deserialization
6 Years Ago
Fixed group nessssities component not being enabled on the tribe More UI bits
6 Years Ago
more
6 Years Ago
Simple escape menu
6 Years Ago
Added options menu tooltip display Moved to Unity 5.6.3p4
6 Years Ago
Little bit of organization and added double jump