198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
WTP overgrowth dressing end
8 Years Ago
renamed bear body mesh to proper name (didnt help make it not die on spawn)
8 Years Ago
isCarryingBothHands for large rocks
8 Years Ago
Merging in AI work and fixes
8 Years Ago
Fixes after doing some testing
8 Years Ago
Some fixes for potential null checks and general issues
8 Years Ago
granola bar eat sound added paper cost reduced Armored Single door now has a functioning hatch vm basics
8 Years Ago
NPC shots can damage vehicles
8 Years Ago
Pedestrians flee when getting injured
8 Years Ago
Working on pedestrian AI
8 Years Ago
WIP Migration to TextMeshPro Fixed NRE in Command DynamicDOF uses player camera transform not Player root when lerping focus by distance Extreme color grading, sorry petur
8 Years Ago
Cops boost view distance momentarily when shot,
8 Years Ago
AI reloading reinstated. Added aim inaccuracy.
8 Years Ago
audio mixer snapshot blending based on camera distance.
8 Years Ago
Don't cache names in editor because unless in playmode Audio bundles can specify UnitSettings, updated animal bundles
8 Years Ago
Various building
8 Years Ago
Edits.
8 Years Ago
Description overflow fix.
8 Years Ago
Building stuff.
8 Years Ago
8 Years Ago
Cop AI work and refactoring. Cops keep their guns out and remember criminals for 30s, then go totally back to normal. Also commented out some OnDrawGizmos stuff so I can see my own ones.
8 Years Ago
Big rock
8 Years Ago
Fixed terrain shader compilation when parallax keyword is enabled
8 Years Ago
flame turret network usage reduction flameturret fireballs slow movement by 20% more large furnace has turn on/off buttons on loot panel large furnace can only be accessed from its alcoves fixed chocolate bar missing eat sound
bot
8 Years Ago
Automated Linux DS Build #537
8 Years Ago
Reduced hiz culling default update freq to match playercull (for now) Restored more aggressive player model applyVis (w/ fix for parts) Fixed hiz culling heap alloc Fixed hiz redundant call
bot
8 Years Ago
Automated Windows Build #537
8 Years Ago
* Don't load new background images when in-game
8 Years Ago
Updating to latest overgrowth material
8 Years Ago
Disabled terrain base pyramid map baking
8 Years Ago
Cherry picking overgrowth material / textures
8 Years Ago
Cherry picking grass meshes
8 Years Ago
Individual grass blade clumps models for terrain grass
8 Years Ago
ui
8 Years Ago
Bear Cave, not fully working + reimport of stats
8 Years Ago
Desires and Emotes summaries.
8 Years Ago
goat
8 Years Ago
terrorbird sfx
8 Years Ago
Waterpipe shotgun optimisation
8 Years Ago
WTP overgrowth dressing backup
8 Years Ago
Only show interaction position data warning when there are positional interactions defined in the Entity/SmartObject data
8 Years Ago
Default interactions for a few items, removed destroy on unsubscribe from SmartObject since it was no longer used Editor tweaks
8 Years Ago
more combat wip
8 Years Ago
Improved quality of lowest lod terrain rendering at ~25% cost
8 Years Ago
DataBrowser listing tweaks DispenserParameters validates dispensable names
8 Years Ago
more
8 Years Ago
Fixed player controller not filtering Abilities properly
8 Years Ago
more prep
8 Years Ago
Fixed NRE with debug spawn panel
8 Years Ago
Fixed some interaction actions being the wrong order