144,021 Commits over 2,437 Days - 2.46cph!

7 Years Ago
Don't add meta files to the Art repo
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7 Years Ago
Undone delete
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7 Years Ago
Client fixes
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7 Years Ago
More player animation stuff
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7 Years Ago
Removing these animations
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7 Years Ago
Player model
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7 Years Ago
Fixed oven, cooking Added burning flag Added OnItemChanged event for itemmodules to use
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7 Years Ago
Bandage mesh and texture files.
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7 Years Ago
Fixed a small but WELL recorded spelling mistake on the rad pills.
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7 Years Ago
-source (Maya) files for the hatchet animations
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7 Years Ago
-new animations for the hatchet
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7 Years Ago
-new animations for the hatchet
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7 Years Ago
Fixed client errors
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7 Years Ago
Added shadow softener for evaluation, for deferred rendering it is simply enabled by dropping the files in - to disable it simply remove the files The way this works is that hard shadows are being softened by shadow softener, soft shadows are being softened by both shadow softener and the Unity softening algorithm Adjusted the quality settings accordingly to only use hard shadows (i.e. shadow softener) to see if it looks good, we could add the Unity softening for high quality settings if we wanted to Configuring shadow softener is done by defines in the shader include file ShadowSoftenerConfig.cginc, it uses the default values for now Cool features of shadow softener are for example soft point light shadows and less dithering due to PCF
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7 Years Ago
Time of Day update to 2.0.6 prerelease 1 Was forced to merge
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7 Years Ago
Proper clientside rotation lerp
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7 Years Ago
Override player network rotation with viewangles
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7 Years Ago
Upped player position rate to 20hz
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7 Years Ago
Lerp the player's positions, updated tickrate
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7 Years Ago
Smoother player movement Fixed ClientInit being called multiple times
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7 Years Ago
Removed popup console window on client Fixed server error on invalid prefab drop Stopped excessive server logging
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7 Years Ago
Didnt' save
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7 Years Ago
Server browser tweaks, can join game now
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7 Years Ago
Capatalized HUD tabs because it looks cool
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7 Years Ago
Dlls from latest steam sdk, Dlls for 64bit win server/client
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7 Years Ago
Windows Build
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7 Years Ago
Linux Build
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7 Years Ago
OSX Build
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7 Years Ago
Updated to latest SDK
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7 Years Ago
Updated native lib
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7 Years Ago
Windows Build
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7 Years Ago
OSX Build
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7 Years Ago
64bit steam plugin
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7 Years Ago
64bit steam plugin
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7 Years Ago
Build a 64bit version of this library for Windows
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7 Years Ago
Updated protocol version, servers now listed on master server
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7 Years Ago
Windows Build
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7 Years Ago
OSX Build
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7 Years Ago
Linux Build
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7 Years Ago
More server functions
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7 Years Ago
Protocol roll
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7 Years Ago
Wrong depotid
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7 Years Ago
Linux, osx = both 64bit
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7 Years Ago
Linux = all 64bit Windows Server = all 64bit
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7 Years Ago
OSX is 64bit
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7 Years Ago
Upload 64bit versions (windows and ds)
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7 Years Ago
Added a first set of the new rocks
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7 Years Ago
-new wild boar model (non-animated)
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7 Years Ago
Fixed SteamSharp.dll throwing exceptions on 32bit OS X
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7 Years Ago
added inital setup file for hammer view model
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