223,523 Commits over 3,684 Days - 2.53cph!

6 Years Ago
more color stuff, some code cleanup temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
6 Years Ago
Fixed info widget role icon not showing
6 Years Ago
tweaked intro slowmo on damage
6 Years Ago
Fix instance count for arrays
6 Years Ago
Map shit
6 Years Ago
Fix wrong hotload instance count for arrays
6 Years Ago
Removed close button and zoom meter from overlap map widget
6 Years Ago
Fixed MeatRack having wrong interaction Stockpile interaction command generator supports attached units Disabled interior camera transition system until we make it not-shit
6 Years Ago
remember editor mute button state streamlined tutorial
6 Years Ago
Hotload Addon.json
6 Years Ago
Entity filtering can specify UnitAttachments as source for units and items
6 Years Ago
UnitView alignment stuff gated by flags WIP stockpile support for all entity types Conditions.CanDepositItemToStockpile now CanDepositToStockpile, exposes blackboard key for relevant mode Hunter AI for adding corpses to meat racks
6 Years Ago
water_well_d scene fixes / quasi final state
6 Years Ago
fixed dontRotate incremented progression fixed div by zero error when non-moving player collides with pixel minor nautilus tweaks simplified div by zero check
6 Years Ago
Stockpiles can optionally use attachment points like ItemContainer
6 Years Ago
Updated camera profiler
6 Years Ago
Camera tweaks
6 Years Ago
Fix for Petur
6 Years Ago
meat rack preview
6 Years Ago
Fixed default unit target command
6 Years Ago
Converted some scriptableobject stuff to monobehaviour
6 Years Ago
Attempt at Scientist LOS fix.
6 Years Ago
NPC stuff
6 Years Ago
Various UI bits
6 Years Ago
ap name change
6 Years Ago
core layer offset, fuse large core fuse small core Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity use core offset core layer can be set to not rotate with core
6 Years Ago
Whoops, physics.minsteps fix
6 Years Ago
Added json Vector2Converter
6 Years Ago
Better client side lower limit for physics.steps and physics.minsteps
6 Years Ago
potential fix for report cheat web browser opening when typing in chat
6 Years Ago
meat rack, unlocked with stockpiles
6 Years Ago
water_well_d scene detail pass
6 Years Ago
more UI tweak
6 Years Ago
Fix NRE when right clicking a building under construction
6 Years Ago
more color/ui update
6 Years Ago
fixed debris reflection size bug again, changed some nautilus f1 pixels fuse gun core, corelayers have glow property
6 Years Ago
Added an extra frame between creating a clone for portraits and taking the portrait, seems to help with the portrait issues
6 Years Ago
Unselected units now get a grey highlight when they are occluded by objects, regular green highlight is applied if the unit is selected
6 Years Ago
Unsaved changes
6 Years Ago
Added ship control buttons to the map screen Bootstrapper, settings file and menu, adjustable ui scale Better eyedropper cursor + paint mode cursor Premium passengers will now complain if there are too many kids around Notifications for high complaint volumes
6 Years Ago
Separate client/server now working correctly. If you're Client, you can start on the new blank Init scene
6 Years Ago
Camera
6 Years Ago
Camera settings
6 Years Ago
UI fixes
6 Years Ago
Bootstrap scene gone. New system essentially working
6 Years Ago
.
6 Years Ago
Checkerboard, Carpet and new wallpaper textures Cloud wallpaper Can now link stats to needs via a StatNeedRelationship UI Stat display tweaks
6 Years Ago
Cleanup
6 Years Ago
More rat stuff
6 Years Ago
Rat stuff