223,523 Commits over 3,684 Days - 2.53cph!
more color stuff, some code cleanup
temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
Fixed info widget role icon not showing
tweaked intro slowmo on damage
Fix instance count for arrays
Fix wrong hotload instance count for arrays
Removed close button and zoom meter from overlap map widget
Fixed MeatRack having wrong interaction
Stockpile interaction command generator supports attached units
Disabled interior camera transition system until we make it not-shit
remember editor mute button state
streamlined tutorial
Entity filtering can specify UnitAttachments as source for units and items
UnitView alignment stuff gated by flags
WIP stockpile support for all entity types
Conditions.CanDepositItemToStockpile now CanDepositToStockpile, exposes blackboard key for relevant mode
Hunter AI for adding corpses to meat racks
water_well_d scene fixes / quasi final state
fixed dontRotate
incremented progression
fixed div by zero error when non-moving player collides with pixel
minor nautilus tweaks
simplified div by zero check
Stockpiles can optionally use attachment points like ItemContainer
Fixed default unit target command
Converted some scriptableobject stuff to monobehaviour
Attempt at Scientist LOS fix.
core layer offset, fuse large core
fuse small core
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
use core offset
core layer can be set to not rotate with core
Whoops, physics.minsteps fix
Added json Vector2Converter
Better client side lower limit for physics.steps and physics.minsteps
potential fix for report cheat web browser opening when typing in chat
meat rack, unlocked with stockpiles
water_well_d scene detail pass
Fix NRE when right clicking a building under construction
fixed debris reflection size bug again, changed some nautilus f1 pixels
fuse gun core, corelayers have glow property
Added an extra frame between creating a clone for portraits and taking the portrait, seems to help with the portrait issues
Unselected units now get a grey highlight when they are occluded by objects, regular green highlight is applied if the unit is selected
Added ship control buttons to the map screen
Bootstrapper, settings file and menu, adjustable ui scale
Better eyedropper cursor + paint mode cursor
Premium passengers will now complain if there are too many kids around
Notifications for high complaint volumes
Separate client/server now working correctly. If you're Client, you can start on the new blank Init scene
Bootstrap scene gone. New system essentially working
Checkerboard, Carpet and new wallpaper textures
Cloud wallpaper
Can now link stats to needs via a StatNeedRelationship
UI Stat display tweaks