223,954 Commits over 3,684 Days - 2.53cph!
Transform vertices with fbx nodes
Fix overhead when waking up a lot of dormant agents.
Restore script that was still used
More on scientist behaviour.
Removing testconstruct_map. Keeping testconstruct
Clean out testing folder. This stuff is the version history if we ever need it again.
added place sleepingbag tip
added how to throw tip
added how to retrieve thrown items tip
Added netgraph.categoryfilter and netgraph.objectfilter
Only track network packet stats if netgraph is enabled
FindUnusedAssetsWindow dockable
squad verification rework
Removed some dev convars that were all broken / unused
Removed some legacy network graph garbage that's entirely unused since it was replaced by the new netgraph
removed an unnecessary squad verification
Testing animation importer extension (load extra data with fbx)
Adjusted mipmap coverage to improve tree density at long distances
more roster generation tweaks
added tooCold tip
added tooHot tip
added radiation tip
added remove radiation tip
wip:
UnitGenParams
RosterGenParams
Eliminated GC from GlobalMessages subscription (particularly ItemIcon.OnEnable / OnDisable in UIInventory.Update)
Added box drawing tool to texture editor
Temporary way to change brush colour
Pine trees LOD polish and settings
Pine tree LOD polish and settings
Removed itemoutline test convar (showoutlines still exists)
Offline Mode
Fixed character not following platform
Rotate view with parent platform
Shitty house asset store pack
Finders level wip
Rotator on intro level for tests
Camera collision
Player position test
Fixed sea being martked static
FindUnusedAssetsWindow display bits
Add Anim Notify bindings. Remove unused .meta files
RosterGeneration now picks X random unit types to fill teams with isntead of the first X types
Changed default server.metabolismtick to one second
Changed reflection probe time slicing to "individual faces"
fixed hydration + calories stats being padded by respawn
fixed ConsumeFood tip
Fixed healAtCampfire tip
Douglas Fir LOD polish and settings
Caching hair set morphs on startup
Can now hold down to draw in texture editor
Added Find Unused Assets editor window, that generates a list of all DataAsset derived assets with no references in other others (but not because it's absurdly slow)