198,646 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Steam SDK update
8 Years Ago
Fixed NRE in UnitPortraitManager init, restored old config values Fixed missing shader on w3_lake.mat
8 Years Ago
building shelter large source
8 Years Ago
latest art source
8 Years Ago
apparently these units have changed again ¯\_(?)_/¯ must not have saved unity when I tried to check these in before
8 Years Ago
Stone hatchet optimisation
8 Years Ago
updated before building shader with comments and hooked up transparency from the texture to show on the material
8 Years Ago
added Attack.Range function to take into account any bonus
8 Years Ago
Airfield overgrowth dressing backup
8 Years Ago
merge to main
8 Years Ago
Deleted old attack range/area scripts, removed references from unit prefabs
8 Years Ago
working on bridge pieces
8 Years Ago
more
8 Years Ago
more refactor
8 Years Ago
More Units folder summaries and cleanup.
8 Years Ago
Enabled instancing on decals, structures, props and some prefabs
8 Years Ago
Merge from main
8 Years Ago
Salvaged hammer optimisation
8 Years Ago
blender to fbx export tool
8 Years Ago
nuked old water shaders
8 Years Ago
reimported all unit stats
8 Years Ago
Theoretical "real" fix for skins issue
8 Years Ago
added hex block 11 and 12
8 Years Ago
New drivable truck Started new driving model
8 Years Ago
more
8 Years Ago
open art source editor script
8 Years Ago
more
8 Years Ago
added wood bare to shelter stick ends
8 Years Ago
water shader properties cleanup, exposed scroll vectors and clamping values, fixed bad colors
8 Years Ago
AttackDatabase
8 Years Ago
DataAsset.OnEnable caches name properties, updated override usage in derived types
8 Years Ago
rescaled beep_truck_4 to fit old truck old 1 (0.5)
8 Years Ago
Updated checksum functionality to the new system Completely disabled caching on non-procedural maps
8 Years Ago
Enabled instancing on nature materials
8 Years Ago
more
8 Years Ago
Attack definition refactor wip
8 Years Ago
Sphere tank overgrowth dressing
8 Years Ago
Enabled instancing on effect materials
8 Years Ago
Merge from main
8 Years Ago
made truck 4 paintable
8 Years Ago
Enabled instancing for prop materials
8 Years Ago
Cleaning up entity view creation, moved to the settings classes Only generate behaviour descriptions for humans Simplified effect trigger set evaluation/validation callbacks UnitCollection view pooling actually works now (?°?°)?? ??? Moosemerge ___ ___ / \ / \ \_ \ / __/ _\ \ / /__ \___ \____/ __/ \_ _/ | @ @ \_ | _/ /\ /o) (o/\ \_ \_____/ / \____/
8 Years Ago
Added instancing toggle to our custom shadergui in parity with unity standard Enabled instancing for building materials
8 Years Ago
Added opaque sort mode option to Main Camera component Enabled instancing again on some rocks (has to be done via material now...)
8 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
8 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
8 Years Ago
moose
8 Years Ago
buffalo
8 Years Ago
doc
8 Years Ago
added correct material to beep truck 4