225,850 Commits over 3,714 Days - 2.53cph!

6 Years Ago
Initial commit
6 Years Ago
Fixed carrying issues
6 Years Ago
WorldTime boostrap, Item network message handlers.
6 Years Ago
Fixed possible assert in FChunkColumn::GetOrAddChunk
6 Years Ago
Carry over alive status
6 Years Ago
merge from main
6 Years Ago
early out opt
6 Years Ago
Tweaks to sun and moon highlights to preserve range and size
6 Years Ago
player gun shoots diff types of bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity player_guns disabledshooting property player default gun can request diff bullet
6 Years Ago
Merge from main
6 Years Ago
Mitigated water shore flickering when temporal-aa is enabled
6 Years Ago
vm anim source updates
6 Years Ago
Fixed warnings Switching to traditional levels Level fix ups, intro points Entrypoints fix loading transition
6 Years Ago
Merge from main
6 Years Ago
.
6 Years Ago
Touched water background shader (caustics)
6 Years Ago
Registering message handlers
6 Years Ago
merge from ai_weapons
6 Years Ago
CreatePhysCollideBox, PhysCollide:TraceBox
6 Years Ago
Removed sun and moon from global reflection probe Added analytical sun and moon approximation to water reflections
6 Years Ago
Scientists now have an alertness level. Player movement, body state, distance and active light source affect how easily Scientists detect players. Scientist alertness level affect how easily they detect players.
6 Years Ago
Removed NetworkMessage, Converted all old NetworkMessages to new format.
6 Years Ago
Removed MaterialTypeDefinition
6 Years Ago
removed MachineProcessActionDesire
6 Years Ago
Merge from main
6 Years Ago
Hapis NRE fix
6 Years Ago
Apply a penalty to woodcutter and stonecutter roles if the unit is lacking the equipment for the role.
6 Years Ago
modal container back button works
6 Years Ago
Fixed another weird menu navigation case
6 Years Ago
replaced unit portrait background with grey color
6 Years Ago
Merge from main
6 Years Ago
fixed frog boots clipping with pants
6 Years Ago
Merge from main
6 Years Ago
Disabled LOD upscaling on lots of clutter (less popping)
6 Years Ago
player muzzle flash offset muzzle flash color fixed unnecessary bullet imports and allocations bullet/patterns forgotten when stage restarted bullet pattern caches effect
6 Years Ago
Cleared map cache Network++
6 Years Ago
Ported NetworkUser, SpectatorPlayer, and the connect command in the console.
6 Years Ago
Minor Hapis fixes
6 Years Ago
missing changes
6 Years Ago
more career wip UI
6 Years Ago
Merged from main
6 Years Ago
Add animation importer looped configuration
6 Years Ago
Fix audio crash. Fix viewmodels incorrect rotation.
6 Years Ago
fire arrow costs less cloth
6 Years Ago
Fix entity interpolation snapping on first spawn when using pivot
6 Years Ago
Reworked raid interaction system, units can now keep performing appropriate interactions once they are in the camp (they'll keep eating your stuff if you don't fight them)
6 Years Ago
Can now specify a min/max number of units to spawn per unit type
6 Years Ago
Fix entity replication and interpolation
6 Years Ago
Reimplemented some interaction target raid logic, raids can now look for things to eat and go and eat them Added rats to the raid list, rats can go into camp and eat your food
6 Years Ago
Reapply ambience streaming change without stray waterwell files