198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Better door fix. Only animated when necessary - moves instantly when new clients connect.
8 Years Ago
hydration baseline
8 Years Ago
Larger, easier to see holosight reticle (including during day)
8 Years Ago
Merge from main
8 Years Ago
Fixed doors not syncing correctly when new clients connected by removing some code.
8 Years Ago
Larger, easier to see holosight reticle (including during day)
8 Years Ago
Fixes #68. Purchases (shops, buildings) now functional again.
8 Years Ago
Fixed medkit not working anymore. Kinda hacky fix: Made it a holdable item with no model so that it can be selected. See also GitHub issue #69
8 Years Ago
meta file had changed.... and merge
8 Years Ago
removed test tile :)
8 Years Ago
Tribe creation scene uses new navmesh system, rebaked and removed old asset Removed old navmesh agent toggle hack in UnitManager
8 Years Ago
pathfinding fix for varying height cost
8 Years Ago
UnitManager summaries.
8 Years Ago
more tile wip
8 Years Ago
Compile error
8 Years Ago
FOR FUCK SAKE WIP UI
8 Years Ago
Enabled instancing on remaining materials
8 Years Ago
atmos 32
8 Years Ago
Updated facepunch.steamworks to latest
8 Years Ago
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8 Years Ago
added comments to animal shader
8 Years Ago
Steam SDK update
8 Years Ago
Fixed NRE in UnitPortraitManager init, restored old config values Fixed missing shader on w3_lake.mat
8 Years Ago
building shelter large source
8 Years Ago
latest art source
8 Years Ago
apparently these units have changed again ¯\_(?)_/¯ must not have saved unity when I tried to check these in before
8 Years Ago
Stone hatchet optimisation
8 Years Ago
updated before building shader with comments and hooked up transparency from the texture to show on the material
8 Years Ago
added Attack.Range function to take into account any bonus
8 Years Ago
Airfield overgrowth dressing backup
8 Years Ago
merge to main
8 Years Ago
Deleted old attack range/area scripts, removed references from unit prefabs
8 Years Ago
working on bridge pieces
8 Years Ago
more
8 Years Ago
more refactor
8 Years Ago
More Units folder summaries and cleanup.
8 Years Ago
Enabled instancing on decals, structures, props and some prefabs
8 Years Ago
Merge from main
8 Years Ago
Salvaged hammer optimisation
8 Years Ago
blender to fbx export tool
8 Years Ago
nuked old water shaders
8 Years Ago
reimported all unit stats
8 Years Ago
Theoretical "real" fix for skins issue
8 Years Ago
added hex block 11 and 12
8 Years Ago
New drivable truck Started new driving model
8 Years Ago
more
8 Years Ago
open art source editor script
8 Years Ago
more
8 Years Ago
added wood bare to shelter stick ends
8 Years Ago
water shader properties cleanup, exposed scroll vectors and clamping values, fixed bad colors