224,827 Commits over 3,714 Days - 2.52cph!

6 Years Ago
Add pivot postion to world entities (useful when you want to offset models relative to the entity position)
6 Years Ago
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh. Started work on supporting door opening for NPCs while making sure Animals can't open them.
6 Years Ago
Styles Merge branch 'master' of Facepunch.Api
6 Years Ago
Fixed commits lines Reduce cache length
6 Years Ago
Save
6 Years Ago
Hacked in TMPro_UGUI_Private.DoLateUpdate, which is set via UIWidget.OnValidate Removed BaseEntity.IsInView property, now only set for units Added EntityEx.InFrontOfCamera Build fix
6 Years Ago
Updated BASS.DLL to 2.4.13.2-mp3free
6 Years Ago
merge from main
6 Years Ago
Progress backup
6 Years Ago
Mobile footer toolbar
6 Years Ago
Planet Landing Refactor - Changed all planet landing to use the base Ship Interior. - Fixed bug that didn't add probes to ship inventory collected from planet sites.
6 Years Ago
TextMesh hack to avoid running LateUpdate for all the things ever UIScreen active state toggles GraphicRaycaster.enabled Simplied UI scene structure
6 Years Ago
Cleaned up animation.lua
6 Years Ago
Posssible beta signup error fix Better exception handling Hide deleted threads from norms
6 Years Ago
Renamed a few vars in NetworkEntity to match new version
6 Years Ago
Added NPC.GetCurrentSchedule
6 Years Ago
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6 Years Ago
Progress backup
6 Years Ago
Latest Data Better exception handling
6 Years Ago
Fixed GridManager not being properly reset between sessions EntityManager now has a budgeted TickRoutine that handles bounds checks, grid position updates, destruction cleanup and calls into GridManager's influence update
6 Years Ago
Added Bass projects to the plugins folder.
6 Years Ago
Revert "Temporary workaround for chrome bug 781182" This reverts commit 69f0f399e24738c79c00d0468701b56a35686c00.
6 Years Ago
GitSync: * Fixed Panel.InvalidateChildren being always recursive * Fixed Panel.NewAnimation ease values 0-1 being weird
6 Years Ago
Fix PANEL.InvalidateChildren being always recursive (#1404) Wether you passed true or false as an argument, PANEL.InvalidateChildren would've been called on the childs, which recurse.
6 Years Ago
Fixed starting brush colour not being set properly Working on a default palette
6 Years Ago
Rolling back BaseProjectile to before goosey's changes
6 Years Ago
Trying to untangle merge / subtract garbage
6 Years Ago
Updated manifest
6 Years Ago
Panel:NewAnimation easeout fix (#1328)
6 Years Ago
Code gen
6 Years Ago
Human/Idle scoring tweaks, disabled random "Sit" behaviour
6 Years Ago
Merged back in subtracted AI changes.
6 Years Ago
Fixed NRE in UnitIndicator.Unassign, happened when restarting from a backup save
6 Years Ago
Updated keylock phrases to reflect a key is no longer required Phrases
6 Years Ago
Fixes from testing
6 Years Ago
Adapted craggy to test ragdolls.
6 Years Ago
Taming the ragdoll physics WIP
6 Years Ago
Using IBuildingUnitUser in building ownership. Removing character references. IBuildingUnitUser is now an interface on the owner PersistentPerson rather than the character since it's the person, and not their current character, that really owns a building.
6 Years Ago
Clciking resume doesn't reset the character controls. Removed. Began updating Landing sites. Updated nav mesh data to realtime. Started changing Level Blueprint to move ship to each landing site. Reduces the amount of code significantly.
6 Years Ago
Starting equipment
6 Years Ago
Magic stuff.
6 Years Ago
Ragdoll & corpse stuff
6 Years Ago
shortened the delay time before bringing the shield up after swinging a sword.
6 Years Ago
Various
6 Years Ago
Committing v_semi_pistol reload meta file since nobody else is
6 Years Ago
Fixed editor decal error
6 Years Ago
Show load times for all asset types
6 Years Ago
Merge from network_lerp_2
6 Years Ago
CodeGen
6 Years Ago
Merge from main