198,704 Commits over 4,140 Days - 2.00cph!
Adjusted player culling spheres; cleaned up code
Made player culling update every frame it's free and accurate; fallback still uses adaptive rate
Fixed player health bar bug with not unregistering unit death callback
RecalculateBounds takes SkinnedMeshRenderer into account
Chat disabled on game finish. Added chat closed message. Chat clears start of each game.
FOR FUCK SAKE fix player 2 panel alignement
FOR FUCK SAKE playerpanel script, removing toUpper() as the font handle lowercase
Wolf sound polish pass
No more coroutines in the sound system
Python revolver sounds
Mix tweaks
tweaked positioning of 3rd person python model so it sits better in the hand
fixed 3rd person spear holding so it points in the direction the player is actualy facing
tweaked ak47 3rd person anims
Getting better. Still some really dumb stuff going on.
Player belt refactor, pulling out the active item parts into a separate controller. Bit broken at the moment.
Also handling HeldItem destruction - now letting the character object know their item is gone.
first pass of cloning plants
crossbow cheaper
p250 does same damage up close and less damage far away
python increased damage/range
made stun offensive again
added status refresh to effects cleanup
stop aiming rpc removed from tryStartCasting
removed old character validation code
Ability.GetHealAmounts uses spellpower as bonus
effects / abilities rework
updated navmesh components
PlayerDatabase monobehaviour no mo
fixed python worldmodel attachment points
Added PlayerRecord protobuf
fixed attachment points on python revolver
fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
Added hiz based player culling (only terrain atm); kept ray-based culling as fallback when hiz disabled
python slots
fixed hemp turning brown when picked