198,711 Commits over 4,140 Days - 2.00cph!
manifest et al
debug removal
plants progressively grow over time instead of snapping to new stages
plants always have a small seedling visible when placing
plant cloning baseline
Backend stuff, friends UI
▄▆▅▌█ █▊▉▍▊▆▌▉▊ ▉▉▄▅ ▊▄▊▍ ▇▊▋▋▆ ▅▇▋▊▄▍▅▊▄▌
added aiming down the sights animations for bolt_rifle and ak47 holdtypes
removed meshes from some of the animation .fbx files
Fixed bad equipment model spawning
Character, equipment work
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
Fixed ore scale not applying on the server
tags and names change on atmos 30.02
art / sounds / prefabs for python revolver
placeholder turn timer bar
Fixed wounded/sleep anims
hacky implementation of player turn verification for commands
added foliage meshes, materials, textures and shaders to heightmap branch
Run preprocess on "map entities"
Fixed no player corpse
G_O_A_T fully works in game but needs lots of polish
CmdNextTurn now includes the round timer duration from the server. Some event stuff.
Replaced placeholder trucks and electrical boxes
Scene2Prefab