224,214 Commits over 3,684 Days - 2.54cph!

7 Years Ago
Scene stuff
7 Years Ago
Item icon improvements.
7 Years Ago
Worldmodels for all gems.
7 Years Ago
Rubies, emeralds, diamonds, sapphires; items, icons, loot tables.
7 Years Ago
fix ui anchor for resolution
7 Years Ago
update WIP squad editor UI rework adding alpha raycaster plugin adding ui button texture for alpha raycast adding font material
7 Years Ago
Input changes
7 Years Ago
Make testbox_hunting great again. Added testbox game mode to test stuff without losing the game. People should now actually pick up corpses and drop them by the fire.
7 Years Ago
Iceberg LOD and COL
7 Years Ago
Gems Monument hud stuff Sound stuff Random tweaks
7 Years Ago
Human Defensive module only disabled if unit is selected and has a player target
7 Years Ago
Removed player commanded hunt desire creation ability because it sucks
7 Years Ago
Attacking now attacks the current combat target rather than setting it. Human Defensive module won't run if there is a player commanded target.
7 Years Ago
Removed some rally related assets
7 Years Ago
Remove RallyGroup action (pending refactor of how we handle this kind of group based command) Fixed AI module editor not allowing conditions of certain types to be added to the DSE
7 Years Ago
Generated names are now owned by EntityManager so that the pool of names is used for all humans, not just the player tribe.
7 Years Ago
data save
7 Years Ago
EAC SDK update
7 Years Ago
EAC SDK update
7 Years Ago
NPC wip
7 Years Ago
More NPC wip
7 Years Ago
Moar NPC wip
7 Years Ago
laser resets to starting angle Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity triangle tweaks powerup display powerups bottom left
7 Years Ago
Fixed the broken tree stumps.
7 Years Ago
combat debug panel shows if target was player commanded
7 Years Ago
Jewellery for testing. Manifest. Random stuff.
7 Years Ago
final gang ui
7 Years Ago
merge from release to main
7 Years Ago
unsaved stuff
7 Years Ago
fixed issue with getting frozen while climbing
7 Years Ago
tweak background shader for screen ratio deformation
7 Years Ago
NPC wip
7 Years Ago
merged back to main
7 Years Ago
fixing crowd model
7 Years Ago
Don't work with imperfect position information for AI.
7 Years Ago
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7 Years Ago
fixed climbing bug
7 Years Ago
guntrap perf fix
7 Years Ago
Styles
7 Years Ago
Eliminated some GC from logging player deaths
7 Years Ago
Add BaseEntity.TickEnabled
7 Years Ago
Fixed party members not actually getting their combat targets set to the leader's one
7 Years Ago
Threadview header
7 Years Ago
Misc cleanup
7 Years Ago
Or Condition drawer fix
7 Years Ago
UnitIsCollectionMember data fix
7 Years Ago
Thread list page
7 Years Ago
Data
7 Years Ago
Skill definitions can specify attribute gain params in data Added Role preferences to personality defs, which give different people randomised base weights for certain roles Attributes have a calculated soft cap Nixed a load of shitty placeholder beliefs and added some new personality types Roles refactoring and cleanup
7 Years Ago
explosive pixels add force maze form 1 asteroid part plant top right remove plant anchor pixel player attack Updated Facepunch.Parse and Facepunch.ExpressionStrings Merge remote-tracking branch 'refs/remotes/origin/master' into switch