224,230 Commits over 3,684 Days - 2.54cph!

7 Years Ago
Don't work with imperfect position information for AI.
7 Years Ago
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7 Years Ago
fixed climbing bug
7 Years Ago
guntrap perf fix
7 Years Ago
Styles
7 Years Ago
Eliminated some GC from logging player deaths
7 Years Ago
Add BaseEntity.TickEnabled
7 Years Ago
Fixed party members not actually getting their combat targets set to the leader's one
7 Years Ago
Threadview header
7 Years Ago
Misc cleanup
7 Years Ago
Or Condition drawer fix
7 Years Ago
UnitIsCollectionMember data fix
7 Years Ago
Thread list page
7 Years Ago
Data
7 Years Ago
Skill definitions can specify attribute gain params in data Added Role preferences to personality defs, which give different people randomised base weights for certain roles Attributes have a calculated soft cap Nixed a load of shitty placeholder beliefs and added some new personality types Roles refactoring and cleanup
7 Years Ago
explosive pixels add force maze form 1 asteroid part plant top right remove plant anchor pixel player attack Updated Facepunch.Parse and Facepunch.ExpressionStrings Merge remote-tracking branch 'refs/remotes/origin/master' into switch
7 Years Ago
background color lerping some pixel spawning changes plant respawns when pixels cut off circle shader options array circle sprites can be larger dimensions updated diamond shader diamond spritesheet import settings fire circle lethal toggle fire on and off top left plant track inner wall Updated define for other platforms track boss laser pixelsgroups can repel when they are destroyed pxc can always ignore pixel connections maze boss 0 ring shield box stage wind boss wind bullet asteroid stage removed includes fire enemies fire enemy pixels damaged by fire improved fire pixel damage plant bot left triangle boss Merge remote-tracking branch 'refs/remotes/origin/master' into switch Merge remote-tracking branch 'refs/remotes/origin/master' into switch Non player pref saving
7 Years Ago
Stripped XOR encryption
7 Years Ago
Hide unit path widget when UI in modal state
7 Years Ago
added tutorial screen for Find A Friend
7 Years Ago
7 Years Ago
Compile fix
7 Years Ago
EntityManager update gate
7 Years Ago
meta fields
7 Years Ago
Icesheet prefab backup
7 Years Ago
Enabled cheat codes in builds
7 Years Ago
Mailing list fixes
7 Years Ago
Subtracted 23551... you win, unity
7 Years Ago
merging to release
7 Years Ago
Style generation shuffle
7 Years Ago
No site styles, all in api generated
7 Years Ago
Code cleanup
7 Years Ago
version++
7 Years Ago
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
7 Years Ago
Removed Role scoring from DM. Added a Consideration for it.
7 Years Ago
Merging in global+water reflection fixes and optimizations
7 Years Ago
Style reorder
7 Years Ago
EAC SDK update
7 Years Ago
More strict disabling of AI when nav_disable is true.
7 Years Ago
NPC Players samples less positions around them for better optimization.
7 Years Ago
Updated Facepunch.Parse and Facepunch.ExpressionStrings
7 Years Ago
Fixed support for && and ||
7 Years Ago
Added support for strict parser code generation
7 Years Ago
update font material on menu button
7 Years Ago
Some gc optimizations in NPC Player.
7 Years Ago
update header text
7 Years Ago
NPC Player should use same area mask as Animals for now.
7 Years Ago
what's new tweak
7 Years Ago
Finished implementing strict parsers
7 Years Ago
flattened CE demo map