198,677 Commits over 4,140 Days - 2.00cph!

9 Years Ago
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9 Years Ago
- Abilities and equipment/weapons now correctly clear again when starting a new game
9 Years Ago
created 4 different jump ramps
9 Years Ago
added jump ramps and oil slick max files, added speed camera max files, syncing unity data
9 Years Ago
FOR FUCK SAKE particles FOR FUCK SAKE factory rotorz tile/room !A particle for water/ projectile fade
9 Years Ago
removed unused animation script
9 Years Ago
Updated player avatars
9 Years Ago
Shader variants/defaults. Added focus target control to FreeCamera (left click) and settings/mode to DynamicDOF
9 Years Ago
Tweaks to Sleep behaviours, people should sleep more often... Fixed some Desire NREs related to DesireFilter Hacked in quick fix to turn off the "stabiliseTorso" anim bool when sleeping (cc frankeih, see HumanView) Added an overload for Items.TryPickUpItem that doesn't rely on an animation events + callbacks Social interactions now give a slight Mood boost rather than a "happy" buff, Happy and Sad Effects are applied using Mood thresholds instead Added CanStowItem and CanHoldItem Conditions which actually check for the availability of valid attachment points Fixed issue causing people to continulously try to stow a held weapon that was not stowable (rocks, etc)
9 Years Ago
More Desires tweaks
9 Years Ago
Compile fix
9 Years Ago
Tweaks
9 Years Ago
Refactored Desires, fixed various bugs with creation and fulfiment, improved debug display and a bunch of other shit I forgot
9 Years Ago
Missed a file?
9 Years Ago
- Ghost playback fix - Ghost mission now starts recording ghost data and stops when mission finished - Copied race mission UI prefab/code as starting point for ghost mission UI
9 Years Ago
Fixed Senses not working due to bad restricted Item and Resource type definitions data Rewrote/consolidated Desire weight considerations into a single type Improved Desire support for various item property definitions Units are much better and finding and gathering Desired items Added warnings when a SmartBehaviour can't find a free InteractionPosition on execution
9 Years Ago
More ghost mission WIP. Missions now autostart when max players are queued.
9 Years Ago
Maybe fixed the occasional red error text.
9 Years Ago
FOR FUCK SAKE water shader/mat !A bubble particle FOR FUCK SAKE rotorz tiles/room
9 Years Ago
- More ghost recording/playback.
9 Years Ago
Progression widget timeout fix Fixed NRE in CraftItem action, improved state handling a bit
9 Years Ago
WIP ghost data
9 Years Ago
Need/Vital CurrentValue getter is clamped 0-CappMaxValue
9 Years Ago
Vital and Need.CurrentValue setter clamp removed, using Mathf.Min(value, CappedMaxValue) instead
9 Years Ago
Train track biome tinting + some albedo brightness tweaks
9 Years Ago
removing junk
9 Years Ago
merge from pre-release
9 Years Ago
Hotfix for the death loading hang.
9 Years Ago
Effect Triggers can now be disabled for debugging
9 Years Ago
Merged "right stick camera orbit/pull back for instant180 rear view" to main
9 Years Ago
Cam fixes
9 Years Ago
Reduced camera orbi speed, made it work better with the low speed exaggerated rotation and added pull back on stick to immediately rotate 180
9 Years Ago
More audio cooldown stuff
9 Years Ago
Protocol+
9 Years Ago
Merge from main
9 Years Ago
Removed test code
9 Years Ago
merge from pre-release
9 Years Ago
More cam orbit
9 Years Ago
PlayerProgressionWidget fixes, data tweaks
9 Years Ago
Compile fix
9 Years Ago
Craft/Build data pass
9 Years Ago
Shader revert because rocks, and manifest.
9 Years Ago
Various editor and item/building data tweaks Hooked up item/building discovers to the progression UI Fixed a few NREs in Desire types related to Definition comparisons Desire.Reset clears descriptive text for re-use
9 Years Ago
Merge from main.
9 Years Ago
Merge from fixes.
9 Years Ago
remaining pre-merge fixes
9 Years Ago
Implemented skill gain based Item/Building unlocks Added UnitProgression, GroupProgression components TribeStartArea applies starting Stat values regardless of the scene being played in editor
9 Years Ago
Very basic global sound cooldown
9 Years Ago
glsl workaround for rivers
9 Years Ago
Lighthouse texturing progress