194,025 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Sesnes layermask + raycast changed to ignore Units, only check for blocking layers
9 Years Ago
AntiHack keeps track of kicks and bans
bot
9 Years Ago
Automated Windows Build #332
9 Years Ago
Defending others now works.
bot
9 Years Ago
Automated OSX Build #332
bot
9 Years Ago
Automated Linux Build #332
9 Years Ago
* Added Player.AccountID * Merged animstate(pose parameters for players) stuff from upstream
9 Years Ago
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9 Years Ago
Seperated pistol and rifle ammo. Added a loader module.
9 Years Ago
Made Health Inverse be a bonus consideration when picking a unit to defend.
9 Years Ago
Initial commit of audio source files
9 Years Ago
Senses layer defaulted to old value, saved data
9 Years Ago
Added percieved units to knowledge dropdown in debug tools
9 Years Ago
UnitSettingsEditor NRE fix
9 Years Ago
Building prefab update
9 Years Ago
Unit anim state event setup Renamed UnitResource -> ResourceCreator Fixed view creation overriding convex collider flag, moved force all to convex bit to ItemSettingsEditor prefab update process hook
9 Years Ago
updated wood
9 Years Ago
updated buildings
9 Years Ago
updated buildings to new spec, moved to new folder and renamed to be somewhat consistant with each other
9 Years Ago
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9 Years Ago
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9 Years Ago
Added material to testmap.
9 Years Ago
More
9 Years Ago
Fixed HumanView+IK NRE Fixed UnitView.Unit NRE Begone silly events
9 Years Ago
Player Model is now a prefab.
9 Years Ago
Prevent movement layer is included in AntiHack checks
9 Years Ago
Added InteractionPosition data warning to Building editor Added Selector prefix label to DecisionLog
9 Years Ago
Building prefab collider tweaks
9 Years Ago
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9 Years Ago
missing
9 Years Ago
baseline for water purifier/desalinator
9 Years Ago
fx_click_dirt and some stuff
9 Years Ago
instahit fix can no longer codelock fish traps ( wow )
bot
9 Years Ago
Automated Linux DS Build #331
9 Years Ago
Couple edit-mode more fixes
bot
9 Years Ago
Automated Windows Build #331
bot
9 Years Ago
Automated OSX Build #331
bot
9 Years Ago
Automated Linux Build #331
9 Years Ago
FreeImage materials/textures now refcount properly Removed load-from-buffer code from FreeImage textures (it'd need a different approach to handle regeneration)
9 Years Ago
Improved quit to editor handling of when revz is enabled
9 Years Ago
Fixed fog seam on river to ocean transition; rivers too low tess for vertex fog Optimized screen coord to frustum ray
9 Years Ago
Resource.Create() from entity tweak UnitResource enabled by default and added to validation list stuff in UnitSettings
9 Years Ago
Ed Balls
9 Years Ago
Balls
9 Years Ago
Basic implementation of AOE attacks and some improvements to targetting when multiple units are involved.
9 Years Ago
Unified CombatAbilityType and RangedAttackType and added an AOE type (not implemented yet).
9 Years Ago
Found an ingenious (i really mean dumb) way to allow runtime toggle for debug/testing; default off for now Tested d3d11; d3d9 and gl need work before merge
9 Years Ago
More balls
9 Years Ago
Portrait bollocks
9 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)