194,025 Commits over 4,079 Days - 1.98cph!
player preview anim source updates
Revert mistaken prefab commit
Tribe creation scene fix/cleanup
DM NRE fix (no more child goals)
Fixed turret LOS check ignoring cave triggers
Vis.Colliders handles terrain triggers
Refactored joining mission
Added server configs
Fixed server projectiles (i.e. rockets) ignoring cave triggers
Fixed world models / ragdolls ignoring cave triggers
Lanterns can be placed on top of other deployables again (RUST-823)
1 person shelter for hunting or staying away from camp for a few nights
Tightened valid cupboard deployment angle
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
Dialed back hemp tint randomization
Reduced driftwood density
Wild corn & pumpkins always spawn next to rivers
Fixed plant skins missing from asset bundles
Probably fixed ammo fuckup. Added some damage indicators.
Fixed some focus bugs in AI Designer
Goals can no longer hold child Goals, only GoalPlans
scaled wood tents and recentered one of them
Put fleeing back in and started tweaking morale / fleeing AI. Human flees from Bear at about the right time, other situations need testing.
Merge from decay_reboot
Network++
Added hemp seeds and hemp farming
Network++
Fixed plant planting and harvesting particle effect rotations
Plant server convars actually do what they claim to do
Fixed atmosphere shader to work well in both modes
Added graphics.revz toggle command
Cleaning up
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
Plant skins use prefab pooling
Plants can specify whether or not to switch to the dying state when harvested for the last time
wood and mud huts first pass
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions)
Fixed plants skipping their dying skin when exceeding their max number of seasons
Started adding stat comparison consideration (not yet finished or tested)
Automated Linux DS Build #330
Automated Windows Build #330
Automated Linux Build #330
Fixed crouch jumping causing the screen to sometimes flicker
Grass material to new shader
Added rust/std version of grass
Fixed water reflections on revz enabled
Patched most remaining shaders to support revz; transition now seamless, getting ready to merge
loot through walls/flame spawn fix
player preview source updates
Updated mission UI
New race UI