225,638 Commits over 3,714 Days - 2.53cph!
Gang missions working pretty well. Merge them into Main.
Skip recipe post process while in play mode
Removed EasyRoads from repo.
TalentDefinition calls base.DoPrepare because that seems like a good idea
Talent tooltip improvements.
One talent tree.
Can now unlock more than just one talent icon.
added CustomisationProfile entry to protocol defines.
hat definition SetActive() now workis
changed to 1 second delay
unit explosion preview now cycles a mortar unit, hiding it for 1.5 seconds after explosion then showing it again.
Updated the Talent system to work properly with respect to Client/Server.
A few switch fixes.
added Default.Hat (none) to default CustomisationProfile
voice chat fixes, disabled for now
EAC SDK update (outdated Linux 64bit)
Merge in the latest from Main
Extract extension parameters by index
Avatar plays the emote animation when equipping a hat in customisation editor
Don't do 404's when blog not found
Added requirement to spend all available TP before xp clock continues after each level up.
Add thread reads
Thread seen indicators
Don't limit
Spoiler code
Inline editor
AttackerCriticalDamageRating and DefenderResilience defaults to 0
Item stats properties editor fix for number caps on armor.
Fixed monument info label displaying on hud.
Working hunger, which affects EXP gain.
Rolled back SSAO near view settings; again
Fixed bug with phone and voice bugs
Fixed vm bias hack scale to consider actual feet position + no layer condition
turned off debug trace and I think i fixed the misaligned module stuff
added branches back in
not spawning or animating to the right z height though :(
skin approval
bbq has less protection
fixed IK foot looking weird when player is crouched against high ledges.