193,910 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Removed Blackboard.ContainsKey() method.
9 Years Ago
Added Combat mode to SetDestination Action, replaced with new action in AttackUnit
9 Years Ago
Blackboard NRE fix
9 Years Ago
Assets that didn't get saved because I'm a noob...
9 Years Ago
GameUI TODO re Ability decisions
9 Years Ago
Blackboard.Write() is throwing a weird NRE
9 Years Ago
Added in combat ability selector (not actually used yet). Combat component now keeps a list of all available abilities which it updates upon picking up or dropping a weapon.
bot
9 Years Ago
Automated Linux DS Build #318
bot
9 Years Ago
Automated Windows Build #318
bot
9 Years Ago
Automated OSX Build #318
bot
9 Years Ago
Automated Linux Build #318
9 Years Ago
Fixed P2P packets sometimes being sent to the wrong packet handler/net channel Removed all P2P-related code from Linux DS builds (doesn't do anything on windows, but it's there)
9 Years Ago
Fixed an infinite loop when trying to display the Game Over screen.
9 Years Ago
Editor scripts cleanup/renames
9 Years Ago
Game over modal fix
9 Years Ago
Reorderable list menus tweaks
9 Years Ago
Reorderable list menus don't show type for group children
9 Years Ago
Ability.PickBestAttackerToFight DSE tweaks, no longer scores using inverse target health, instead runs threat and inverse target health as bonus considerations
9 Years Ago
Combat module data
9 Years Ago
IsAttackingMe Condition potential fix
9 Years Ago
Started working on new AI Debugger. Ported in Entity Stats/Behaviours and Decision Log display Added module filtering to the decision log Removed old DecisionLog window Cleaned up decision logging in DSE
9 Years Ago
ConsiderationSettingsEditor tweak
9 Years Ago
Clamp world size to 6000
9 Years Ago
Merge from main
bot
9 Years Ago
Automated Linux DS Build #317
bot
9 Years Ago
Automated Windows Build #317
9 Years Ago
Bump steam.inf
9 Years Ago
Assets and stuff...
9 Years Ago
Combat now calculates chance to hit.
9 Years Ago
Fixed a list being serialized when it shouldn't.
9 Years Ago
Added skill gain to attacking and damage modification of melee attacks.
9 Years Ago
Steam server fixes
9 Years Ago
Updated Steamworks.Net
9 Years Ago
Fixed BCD.Prepare
9 Years Ago
Fixed StatCollection init NRE
9 Years Ago
Fixed StatsComponent init being stupid and overwriting values from data Fixed DSE not exiting early when a selector query fails
9 Years Ago
DesireSelectorSettings will only run query if blackboard has no value
9 Years Ago
Prepare BCD from blackboard data in Agent+Goals.SetCurrentGoalPlanVariant
9 Years Ago
Fixed world space reconstruction for logz + shore transition
9 Years Ago
created exploded variants of low and high beep truck, correctly labelled all elements, grouped together, exported for baking
9 Years Ago
player preview anim source (hungry/cold/hurt)
9 Years Ago
Updates to: player gesture anims source player preview idle source sleeping & wakeup source
9 Years Ago
Fixed SetUnitSpeed actions
9 Years Ago
Added basic combat AI module to all Units
9 Years Ago
Small optimization
9 Years Ago
Working water depth + surface; needs shore fix
9 Years Ago
Renamed StatMinipulatorParameters Apply methods for clarify, overload was pointless
9 Years Ago
Fixed Death effect not flagging Unit as dead! Fixed potential Unit.Group NRE in Senses component
9 Years Ago
Server build error fix.
9 Years Ago
Fixed Effect.ApplyStatMinipulators calling the wrong application method for stat changes