221,907 Commits over 3,653 Days - 2.53cph!

7 Years Ago
update tree to not fall though floor
7 Years Ago
Fixed bad editor tags in WhatsNewWidget
7 Years Ago
Fixed TutorialSettings.OnValidate lacking if UNITY_EDITOR
7 Years Ago
only set tree meshes to no vertex animation after they have been cut down to let stump bend in the wind but not after been cut down
7 Years Ago
Cops no longer drop stuff when they die
7 Years Ago
Merged from main
7 Years Ago
More navmesh link
7 Years Ago
tree prefab update
7 Years Ago
using new placement effect
7 Years Ago
adding placement smoke prefab
7 Years Ago
more squad editor
7 Years Ago
hack so cores/pixelgroups line up better with pixels chainedgun states and laser improved chainedgun patterns invuln spiral pattern armor opacity depends on layer, base armor doesnt have to be default playmaker callmethod repeat toggle for clarity combined wait time in fixedcallmethod chained gun setheavy mass affects physics force chainedgun 3rd form patterns chainedgun pxc colors chained level on menu gun starting angle fixed player mine gun stage bulleteffect handler bullet keyframe effects, repel player/bullets bullet mass refactored some pattern shooting from pixelgroup to stage_bulletpatterns bullets can spawn mirrored/doubled patterns patterns can move their bullets with them patterns can exist until all child bullets have despawned relative mouse aiming has less rigid radius pattern rotation speed abs; patterns that follow player start aiming at player fixed player-aiming pattern start angle changed pattern mirror modes tweaked controls removed non-relative mouse aiming Merge branch 'master' into options
7 Years Ago
Fixed floor snap Started to add heights
7 Years Ago
Don't show day in analytic reports
7 Years Ago
Added no alley hex 8 variant
7 Years Ago
Fixed rotation spazzing when picking up units
7 Years Ago
Fixed sending beta code returning error Updated updatedtime automatically on roadmap
7 Years Ago
added PlayHiAnim() to UnitView, now ref that instead. Unit hit gets triggered when dropping a unit onto tile
7 Years Ago
update to last rev
7 Years Ago
Placement effect now plays when dropping a unit on a tile in squad editor Added DelayedDestroy script to JumpEffect
7 Years Ago
Moved info card panel display from long hover to hover event
7 Years Ago
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7 Years Ago
Added scattering/fog support to new explosion shaders
7 Years Ago
Replicate view offset to server so it has correct aim position
7 Years Ago
Disabled top and bottom fade masks for unit panel
7 Years Ago
Improved Tool Quick Search - Now also searches tool category names Added support for DTextEntry placeholders, DTextEntry.SetPlaceholderText and DTextEntry.SetPlaceholderColor Spawnmenu search features now use the new placeholder functionality
7 Years Ago
Placeholder support for DTextEntry It's HACKy Improved Tool Quick Search Now searches category names too Fixed potential Menu state errors Updated Lanuage Files
7 Years Ago
squad editor unit list now defaults to the large view, clean up
7 Years Ago
Smooth view when stepping up/down
7 Years Ago
Merged from main
7 Years Ago
removed debug test output
7 Years Ago
Scene
7 Years Ago
Can now display a unit's threat map as an overlay via the Morale component debug panel
7 Years Ago
Stepdowns
7 Years Ago
Crafting screen files.
7 Years Ago
removed boxes and cones that would get the bradley stuck adjusted props to slightly funnel the bradley in hard to navigate areas preliminary engagement path work - don't allow bradley to turn in straightaways
7 Years Ago
Crouch lag
7 Years Ago
Increased Human max filter target candidates count to 15 (was 10, lower than some animals)
7 Years Ago
Added an ignore carried items option to BehaviourChainFilter to filter out items held by the unit running the filter Turned this on for the Gather fuel for fire goal plan, fixes unit's clothing getting evaluated in the filter Reverted the random peek point I committed earlier
7 Years Ago
TargetFilters will now peek into the target array at a random point rather than starting 0, helps when dealing with large (10+) filters to ensure items that are at the end of the array get a change to be selected
7 Years Ago
Save
7 Years Ago
New gathering for fire AI WIP (DM disabled for now). Value For MachineProcess is now a mode of EntityValueConsideration.
7 Years Ago
removed non-relative mouse aiming
7 Years Ago
fixed player-aiming pattern start angle changed pattern mirror modes tweaked controls
7 Years Ago
didn't save a thing
7 Years Ago
Removed confidence from decision scoring
7 Years Ago
DecisionMaker and DecisionContext now reference an IUnit rather than an IEntity that we cast as IUnit everywhere.
7 Years Ago
mousing into the map viewport of preview map now switches to edit mode
7 Years Ago
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7 Years Ago
Progression widget now modal