193,913 Commits over 4,079 Days - 1.98cph!

bot
9 Years Ago
Automated Linux DS Build #321
9 Years Ago
Merge from main
9 Years Ago
fix again
9 Years Ago
temp fix for waterbarrel LOD's
bot
9 Years Ago
Automated Windows Build #321
9 Years Ago
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9 Years Ago
updated water barrel model added peacekeeper mode to sentry 556 stacks to 100 fixed itemicon generation scene not working
9 Years Ago
Commiting merged changes from the new Player animation system
9 Years Ago
Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)
9 Years Ago
Hacked wire plugin to work with different connection offsets on every object
9 Years Ago
Updated wire plugin
bot
9 Years Ago
Automated Linux DS Build #320
9 Years Ago
More distance between prefab mountains
9 Years Ago
Added an attempt at shot leading with the new algorithm, not great yet.
9 Years Ago
Disabled mountain splat transfer (slows down terrain generation too much for now)
bot
9 Years Ago
Automated Windows Build #320
bot
9 Years Ago
Automated OSX Build #320
9 Years Ago
Editor texture channel copy tool for mountain masks
bot
9 Years Ago
Automated Linux Build #320
9 Years Ago
Mountain splat transfer implementation
9 Years Ago
Updated BASS to version 2.4.12 Added IGModAudioChannel:GetAverageBitRate() Added FFT_32768
9 Years Ago
Mountain splat settings
9 Years Ago
Projectiles now have better angle simulation (but I haven't put leading back in yet)
9 Years Ago
smartobject_test save
9 Years Ago
Building view creation automagically finds/updates animator controllers
9 Years Ago
Building view update generates fresh mesh colliders
9 Years Ago
BuildingSettingsEditor collider mesh creation
9 Years Ago
Mountain splat maps
9 Years Ago
player preview source updates
9 Years Ago
bulding mats to terrain
9 Years Ago
white box floor
9 Years Ago
Fudged some numbers to make shot leading work pretty well.
9 Years Ago
Fixed some issues with entity view management editor code (specifically resources) Removed BiomeMaterialObject components from all resource source prefabs
9 Years Ago
VM changes.
9 Years Ago
Building new truck and experimenting with handling
9 Years Ago
Building init fixed DebuTools window shows smartobject interactions for selected entity
9 Years Ago
rebaked out many elements, and centred them all. added duplicate and mirrored elements to create full beep truck (without wheels)
9 Years Ago
more chopping of atmos music
9 Years Ago
Projectiles now hit stationary targets and rotate correctly.
9 Years Ago
Got legacy legacy gl and glcore paths up to speed Minor logz optimizations Fixed underwater
9 Years Ago
Added Shelter VE to buildings Fxied EffectSettingsWrapper bad NestedEditor Attribute Exposed ToolType and SkillUse in BuildingSettingsEditor
9 Years Ago
FIxed Buildings having two container components
9 Years Ago
A bunch of material cleanup and prefab fixes (campfires, bushes and buildings are interactable again)
9 Years Ago
Combat abilities now affect stamina.
9 Years Ago
Chopping up atmos pieces
9 Years Ago
updated whitebox scene
9 Years Ago
Removed Agents panel from DebugTools window DebugTools window now shows generic Entity Info panel, not just Unit, plus a bunch of tweaks and cleanup Removed "Open Visualiser" button from DataEditorTab, cleaned up some title display design
9 Years Ago
updated whitebox
9 Years Ago
Mountain topology textures
9 Years Ago
Terrain basemap includes terrain painting layer