193,910 Commits over 4,079 Days - 1.98cph!

9 Years Ago
working files
9 Years Ago
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9 Years Ago
Steam DLL fixes.
bot
9 Years Ago
Automated Linux DS Build #319
bot
9 Years Ago
Automated Windows Build #319
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9 Years Ago
Automated OSX Build #319
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9 Years Ago
Automated Linux Build #319
9 Years Ago
Don't load archived ConVars clientside when they are replicated (causes de-sync on servers with ConVars set to their default value)
9 Years Ago
part 2
9 Years Ago
Fixed a bad idea
9 Years Ago
Cleaning up
9 Years Ago
Finished water logz Fixed scattering logz Fixed shore wetness not showing on terrain base lod=hq
9 Years Ago
Fixed projectile entity incorrectly being set to the weapon rather than the ammo in Combat.
9 Years Ago
Started work on ranged combat and fixed item drop event not actually being triggered.
9 Years Ago
Added dodging and parrying.
9 Years Ago
Restructured combat so missing is calculated on the defender's side.
9 Years Ago
Arid mountains
9 Years Ago
Melee attacks that hit when the opponent is out of range should now miss.
9 Years Ago
added element psds
9 Years Ago
tweaking normals and maps, constructing truck in marmoset
9 Years Ago
Temperate mountains
9 Years Ago
Player preview anim source files
9 Years Ago
More water fixes
9 Years Ago
added marmoset scene
9 Years Ago
UnitCollection now stores a list of StatModifiers WIP restrictions for StatMinipulationParameters in StatMinipulatorParametersDrawer via new attribute
9 Years Ago
Merge from main
9 Years Ago
UnitCollection stat boosts
9 Years Ago
Tweaked unit collection radius calc + human radius multiplier
9 Years Ago
FOR FUCK SAKE factory tile set wip
9 Years Ago
added some comments to UnitCollection code in Senses
9 Years Ago
Integrated squiggle for graph-based debug visualization of conditions and considerations for a quick turn-around test on how useful this information is to debugging.
9 Years Ago
baked out all assets and addet to marmoset toolbag. some assets need a rebake, but system is set up now
9 Years Ago
Decision log entity listing fix
9 Years Ago
Stats udate (added stats for Warthog to the spreadsheet)
9 Years Ago
Added SelectBestFindDesire Selector, tweaked Crafting AI module Fixed DecisionContext not nullifying GoalPlan on reset
9 Years Ago
Tweaked animator and combat base distance to make attacking happen more immediately.
9 Years Ago
More fixing of combat damage calculations and tidying up.
9 Years Ago
Combat damage calculation is actually correct now.
9 Years Ago
Combat callback fix
9 Years Ago
Ceanup
9 Years Ago
Removed target death listener from AttackUnit
9 Years Ago
Handle combat ability fallback internally
9 Years Ago
Assign Combat.ActiveCombatAbility internally
9 Years Ago
AttackUnit now calls Combat.TryAttackTarget directly, passing in a callback fired after an attack speed gate.
9 Years Ago
Remove bad base.Ends
9 Years Ago
Added a combat miss event.
9 Years Ago
BCD reset, SetDestination change
9 Years Ago
Write CombatAbilityParameters to BCD
9 Years Ago
SetDestination Combat mode fallback when no combat ability data is available from blackboard
9 Years Ago
Fixed bad return