225,843 Commits over 3,714 Days - 2.53cph!
Fixed shaders other than terrain not getting adaptive shadow bias
ItemBlueprint component now has a startCraftingEffect associated with it, that can be set per craftable item. ItemCrafter will run the effect when CraftItem is called and the crafting task is instantiated.
Meager start to Crafting Stations.
Disabled crafting dev-hacks
We need to swap delegate instances if target type is being swapped
SourceImport addon (using Jame's SourceUtils)
Extra references for addons
Increased directional light initial shadow bias to address flat surfaces
Adaptive shadow bias to fix shadow offseting; touched all rust/std shaders
skin approval
a million mounted fixes
thompson has reduced aimcone
Softer lighting via less intensity + more exposure + reduced ambient saturation
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Subtracted player model changes
Working on optimising connection checking
fixed player sit on chair code
Moved material + texture importers to addons
Renaming
Map asset
Using steering target to judge angle of movement change works better than next position on the nav agent.
fixed condition not visibly scaling consumable properties in info panel
fixed tooltips getting stuck
vending machine really no longer drops items
Fixed pxc connections possibly being marked as invalidated unnecessarily
Added a fix for the potential of navmesh sources to go invalid over time (so we check them before we bake).
A slight improvement to animal flee behaviour and speed related to angle of next position.
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
Updated UnityEngine libraries
Converted manifest loading from WebClient to UnityWebRequest
Fixed solution build configuration mappings
Release builds incorrectly ran debug builds instead
fix for broken head collider
Misc optimisation
Bullet update optimisation
Switched assets to use importers
Rewrote rebake logic to use the bake heap.
Cells and layers are now aware they're in the bake heap awaiting baking.
Updated the bake heap comparer, that it more reliably prefers cells close to players.
Most things are working with the HEM updates now.
Cleanup duplicated MainCannonAttack prefab
Removing unused
Filesystem.Check - placeholder
Handle null materials/textures better
despawn bullet that hits player to fix some issues
remove comment
bullet opacity correct while despawning
repel visual effect
Removing temp hair styles from this branch
Perf fix for occludable sounds with local voice limiting enabled
merge from main/bradley-sounds
vending machines never drop any loot when destroyed
vending machine health slightly increased
rebalanced all raw meat to poison other than fish
rebalanced all burnt meat to give 1/4 cooked meat yields
tooltips can use translations
added consumable/medical info panels
added basic mounting system for chairs