193,481 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Fixed Vertexlit Blended shader (just me being dumb)
9 Years Ago
-grass doesn't appear if the in-game grass option is unticked at startup/the preset doesn't foresee it
9 Years Ago
5.3.2p4 Skill value getter Made Vitals editable in debug unit view
9 Years Ago
- Removed SECTR asset as it was never used
9 Years Ago
added a pause where the player looks to the end of the go to walk followed by a shrug added exhausted anim to exhausted state, thinking about it while doing this checkin it probably both need Trigger Stop too
9 Years Ago
- More purging
9 Years Ago
- Purging / cleanup
9 Years Ago
Deactivated global fog in ocean and river Water2 parity with Rust
9 Years Ago
updates to vm hammer source anims
9 Years Ago
vm wood hammer - Made the deploy anim much longer with loads more spinning
9 Years Ago
- Commenting to track which stats I've implemented
9 Years Ago
- Ability cooldowns can now be overrided to be modified by item modifiers - Boost ability cooldown overriden to be modified by items
bot
9 Years Ago
Automated Linux DS Build #210
9 Years Ago
updates to character rig source files
9 Years Ago
TENN-15 - Lod added to character fbx Lion-El - Lod added to character fbx
bot
9 Years Ago
Automated Windows Build #210
9 Years Ago
Added Cowboy special
bot
9 Years Ago
Automated OSX Build #210
bot
9 Years Ago
Automated Linux Build #210
9 Years Ago
Removed sv_voicecodec Defaulted sv_parallel_sendsnapshot to 0 Bumped up steam.inf version
9 Years Ago
Female LoDs
9 Years Ago
- Stats cleanup, default values
9 Years Ago
added shadow mesh to cc max
9 Years Ago
added shadow meshses to cloud city court
9 Years Ago
- Item tests
9 Years Ago
LODs for Dreadora, skeletons and Ruud.
9 Years Ago
- Item stat modifiers now stack and calculate correctly
9 Years Ago
- More item / stats work
9 Years Ago
Fixed being unable to repair external walls, metal embrasures and window bars
9 Years Ago
Linux server fixes
9 Years Ago
backup
9 Years Ago
removed unused test court textures reduced some texture sizes made main court and bamboo not static rebaked lightmaps for test court
9 Years Ago
Unlocked courts on console
9 Years Ago
- More item stats work
bot
9 Years Ago
Automated Linux DS Build #209
bot
9 Years Ago
Automated Windows Build #209
bot
9 Years Ago
Automated OSX Build #209
bot
9 Years Ago
Automated Linux Build #209
9 Years Ago
Stopped movement children from queueing multiple usercommands on Nextbots per-frame
9 Years Ago
Morph data renames, editor exposure
9 Years Ago
Implemented Unit morph system with custom morph editor, supports saving/loading morph presets via MorphSettings assets Added MorphSettings to Effect and Species data
bot
9 Years Ago
Automated Linux DS Build #208
bot
9 Years Ago
Automated Windows Build #208
bot
9 Years Ago
Automated OSX Build #208
bot
9 Years Ago
Automated Linux Build #208
9 Years Ago
* Fixed a possible exploit with the file system * Fixed SetSubMaterial not working on bonemerged entities * Fixed submaterial overrides affecting the first rendered entity in certain hooks such as PostPlayerDraw
9 Years Ago
- Merged stat groundwork to main
9 Years Ago
- Merged from main
9 Years Ago
Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
9 Years Ago
▌▇▊▍▋▆▇▇█▊▇ ▅▅▅▄█▅▋▊ ▍▉▍▆▅▆ ▋█▋▊ ▍▅▄▉█▉█▇▇▇▇ ▄▆▆▋▊▇