193,462 Commits over 4,079 Days - 1.98cph!
Tree quality slider for the main menu performance options panel
new terrain stones texture set
Updated player. Almost done with movement.
Updated front end and options
- Unit+Knowledge CraftDesire basics
- Added HasCraftDesiresCondition
- Top level goals skeleton WIP
- Fixed NRE in GoalSettingsEditor
- Added InviteToBreedingGroup Ability/DSE etc
Automated Linux DS Build #97
- Added a placeholder start screen before titlescreen, for selecting control type (defaults to gamepad in editor)
Merge from tree-performance (LODing and culling optimizations)
Automated Windows Build #97
TreePerfTest exposes a seed for reproducible results
TerrainTreeBatch is now deprecated
- Lowered spawn budget in beer tap room
- Rebuilt factory prefabs
doh- forgot to press save in unity
Automated Linux DS Build #96
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Automated Windows Build #96
Automated Linux Build #96
Automated Linux DS Build #95
Automated Windows Build #95
Automated Linux Build #95
Fixed broken "Particle/Water Drop" shader
Replaced atmospheric music 19
-CanFindOrCraftTool now checks whether tool is being carried by unit.
-merge with 'tribe_tracking_items'
-tribe now ticks
-tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers
- Reworked ability input stuff to allow triggering from new multi controller input stuff
- Added new keyboard bindings to button set