193,809 Commits over 4,079 Days - 1.98cph!

10 Years Ago
added grass mesh to temple court, texturing
10 Years Ago
FOR FUCK SAKE playership cleaning/aiming laser FOR FUCK SAKE town with skubox
10 Years Ago
WIP stat type refactor and organisation
10 Years Ago
Door prefab updates for the new stability backend
10 Years Ago
Merge from main
10 Years Ago
Cherry picking Vince's door material fix
10 Years Ago
Merge from main
10 Years Ago
Missing folder f!'@#]p/?plastic
10 Years Ago
backup - metal
10 Years Ago
- Added a placeholder loading screen when starting a mission
10 Years Ago
- Playership now uses same minimap marker setup as everything else
10 Years Ago
updated ak47 material values
10 Years Ago
updated ak47 lods maya file
10 Years Ago
New crosshair focus special meters, deleted yellow buffers.
10 Years Ago
AK47 material updates
10 Years Ago
backup - wood
10 Years Ago
- Model post processor now sets material name setting - 138 materials that got generated as a result
10 Years Ago
Mavis flying anims - batch 2
10 Years Ago
Ramp construction socket (used for roof)
10 Years Ago
backup - stone
10 Years Ago
LOD management. Fucking this off though for something else.
10 Years Ago
merge from main
10 Years Ago
- Fixed the 1 pixel border on death screen
10 Years Ago
FOR FUCK SAKE background camera script, added a condition to avoid error spam
10 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
10 Years Ago
Twig LODs fix
10 Years Ago
FOR FUCK SAKE planet prefab
10 Years Ago
FOR FUCK SAKE WIP planet FOR FUCK SAKE add light attenuation to subsurface shader !A simplex noise script !A planet script
10 Years Ago
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10 Years Ago
m249 viewmodel + worldmodel + sounds/special fx
10 Years Ago
- Steam app id
10 Years Ago
- Added BaseEntityCollider script that can be used to forward hit messages to the owning BaseEntity, so a single BaseEntity can have multiple hit colliders - Both ends of the LaserLink can now receive damage
10 Years Ago
- Bouncers now show their own name instead of Booze Burner
10 Years Ago
- Fixed Money Bags enemy ability. It now sets the entities loot table to have 100% chance to drop cash (and doubles the cash value)
10 Years Ago
- more laser link wip testing
10 Years Ago
AK47 - Updated vm reference source with new meshes Added all LODS base maya file
10 Years Ago
Added LODs to database Added textures & materials
10 Years Ago
AK47 mesh update (now component meshes)
10 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
10 Years Ago
Push back time, dist and slide rate now pulled in from config file
10 Years Ago
No more StabilityPinPoint
10 Years Ago
Building prefab updates to the new stability + construction socket backend
10 Years Ago
Mavis flying anims - batch 2
10 Years Ago
torch nerfed to oblivion
10 Years Ago
Merge from main
10 Years Ago
Master animals.
10 Years Ago
merge from building_atlases
10 Years Ago
TopTier part folder cleanup Atlased toptier, combined previously separate meshes to reduce drawcalls New batched meshes
10 Years Ago
Blue Buffers.
10 Years Ago
Buffers for the Special Meters.