224,595 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Oops compile error
7 Years Ago
Fixed skeletal mesh material and visible sections replication
7 Years Ago
More work on tracker
7 Years Ago
Logging to attempt to catch NRE in Wearables loading
7 Years Ago
merged back to main
7 Years Ago
Made game options screen accessible from the in-game options (escape) menu
7 Years Ago
Fully integrated the new payphone model
7 Years Ago
Fix hang on close
7 Years Ago
and removing it for now
7 Years Ago
checking in broken grabber damage code for later
7 Years Ago
bits
7 Years Ago
turn off debug setting
7 Years Ago
dagger, big sword, new ai, bug fixes, more varied loot spawn, etc.
7 Years Ago
phonebox extras
7 Years Ago
merge from main
7 Years Ago
Fixes for menu buttons stopping standalone games working
7 Years Ago
Merge from main
7 Years Ago
Entity manager now subscribes GameInstance to all new entities OnTagChange callback
7 Years Ago
Viewmodel source update to latest rig
7 Years Ago
Optimized EntityRealm.FindInGroup (saves around 30ms per network group leave) Eliminated GC from client side entity group switching
7 Years Ago
Add a sync context and scheduler for UE4's game thread, should let us use async
7 Years Ago
Revert 4738
7 Years Ago
Remove crimes from criminal
7 Years Ago
Actually fixed BEFORE-828
7 Years Ago
Experimenting with a loading progress system
7 Years Ago
Merged in terrain texturing edit-mode verbosity mitigation
7 Years Ago
Fixed bright code-lock open/closed lights when non-lit; switched transparent materials to opaque (needed shadow)
7 Years Ago
Fixed start game button not working in Tribe create UI after quitting to menu and starting a new game
7 Years Ago
Jenkinsfile b10
7 Years Ago
Jenkinsfile b10
7 Years Ago
Effects with removal actions but no adding actions should now work correctly
7 Years Ago
Crimes shoud now get serialized and show in the crime log UI
7 Years Ago
Added the exit action back and added an enter action
7 Years Ago
temporarily removed exit action chain from Worn Out effect in order to work around a bug
7 Years Ago
moar effects logging
7 Years Ago
more (with an error)
7 Years Ago
more
7 Years Ago
Let's null the Unit when resetting Effects
7 Years Ago
Moar effects logging and change of execution order so the removal event actually triggers after removal
7 Years Ago
models added for Bill2
7 Years Ago
Tool viewmodel position/scale fuckery Boilerplate bot command system Bot commands + actions progress Misc Merge branch 'master' into Ian
7 Years Ago
Added conditional packed map keywords Added texture packing processor and tracker (wip) Added packed version of standard layers; base layer first Renamed packed standard shader Increased time tolerance for terrain texturing runtime support map generation verbosity
7 Years Ago
Can now log profile samples to the console for things that load on Awake
7 Years Ago
temp
7 Years Ago
Scene stuff Softer, more natural lighting test
7 Years Ago
more laser stuff form 2 lasers
7 Years Ago
minor tweaks
7 Years Ago
tweaked how bullets get removed laser skull circle attack laser inactive when their pixelgroup anchor is destroyed
7 Years Ago
More music progress
7 Years Ago
wip