223,314 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Merging Group/Tribe and Player cleanup from base_project
7 Years Ago
Player no longer explicitly owns a Tribe, instead references IGroup Various Group/Tribe cleanup
7 Years Ago
Bundle fuckshit
7 Years Ago
Scenes/ renames
7 Years Ago
SceneLoader stripped down
7 Years Ago
Added Tools/Find/Asset Memory Usage
7 Years Ago
FormationDatabase
7 Years Ago
MapDatabase
7 Years Ago
player
7 Years Ago
formation
7 Years Ago
FormationUnit
7 Years Ago
Merge from main
7 Years Ago
game
7 Years Ago
Cleaned up camera effects, removed PlayerCameraEffects component Moved overview map toggle code from Player to the OverviewMapUI class Ported cycle unit controls to the TribeTracker widget Ported dynamic shadow distance to a component
7 Years Ago
board
7 Years Ago
fixes
7 Years Ago
tile
7 Years Ago
planters models/prefabs wip dressing level backup
7 Years Ago
team
7 Years Ago
unit
7 Years Ago
point
7 Years Ago
Improved vertex lighting correction + touched relevant shaders Tweaked rotor materials and plane trail to proper values
7 Years Ago
backup before I break the hands
7 Years Ago
backup
7 Years Ago
Fixing readable flag on driftwood clutter meshes
7 Years Ago
Central mission manager work. Payphone mission lists expire and update, with missions changing every few hours.
7 Years Ago
couple more pavement pieces to play with
7 Years Ago
Some sidewalk texture polish, looking more multipurpose, grid alignment on meshes
7 Years Ago
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
7 Years Ago
Moved bans to documentdb
7 Years Ago
Various deletes/metas
7 Years Ago
more
7 Years Ago
more
7 Years Ago
Add coreclr binaries (these should really be created with a script at some point though)
7 Years Ago
delete coreclr dlls
7 Years Ago
Added random sequence player anim node. Cleaned up anim node code.
7 Years Ago
Better way to handle phone numbers for missions. Global list, guaranteed unique + out of range protection. Still need to integrate with payphones.
7 Years Ago
- WorldTimeManager init order fix. Previously when in editor, two WorldTimeManagers would get created, breaking things. Also added protection against this. - WorldTimeManager repeating schedule fix. Sometimes events were getting rescheduled such that they'd be scheduled for the same day by mistake, ending up in the past and never triggered. - WorldTimeManager removed check every update for expired events, instead preventing events from being created in the past in the first place. Events that fire are removed, so none end up in the past.
7 Years Ago
7 Years Ago
more
7 Years Ago
...more
7 Years Ago
more refactoring prep
7 Years Ago
background grid shader
7 Years Ago
Cuterush pivot
7 Years Ago
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7 Years Ago
Fixed skin ss scatter not working Updated core generic shader
7 Years Ago
Disabled secondary light spec highlights on water surfaces
7 Years Ago
More rotor material tweaks
7 Years Ago
More deletes
7 Years Ago
More deletes