224,140 Commits over 3,684 Days - 2.54cph!
Updating post pro and navmesh shit from github
Added HBAO plugin
Added dynamic wave spawner, energy pickups, and new enimie type.
Players get released from jail when the sentence is complete
Reduced pool audio source pool size, removed some debug lines
Started working on an IMeshModifier for rendering emoji
Couple of internal shader fixes
Added contact shadows (works on vm); toggle via graphics (def=off)
AudioManager settings, named sources
AnimationAudioBundle pitch & volume support
Debug bits
more entity manager / events
Added randomized scale to new foliage system
Added value noise to new foliage system
Updated Facepunch.Steamworks
Added interface for inserting emoji into comments, not added rendering yet
Added some template crime stuff
Added randomized tinting to foliage shader (still disabled)
Added console command to teleport players to jail
Fixed possible ArgumentNullException
Added optional onFailure callbacks to leaderboard and remote file methods that accept a callback (for #23)
virtual functions for EntityView
Board/Tile/Unit views now all have EntityView base class
started making the new OnTagChange stuff less shit
Added ability to teleport players.
cleaned up control match definition SO
new placeholder capture point model
Split game host instance setup to PreBuildSetup() and PostBuildSetup()
wip capture victory conditions, reordering game setup
tweaked bullet push movement input
removed redundant Unit.OnCreate
wheel prereqs
part prereq indicator arrows
Lots of NPC standing around
Some delivery mission stuff
Emergency calls summon the cops
Different UI for emergency calls. Doesn't do anything yet.
Various tweaks and more desert stuff.
Minor nav arrow rules edit
Arrow scale tweaks. Highlighting for current mission task.
bit of clean up of old shit
unit FSM setstate instead of sendevent
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
wheel shield gen