193,839 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Fixed doors stuck as busy after server restart
10 Years Ago
- Branching for first half of Save system rework. Changed a lot of things as part of it. Probably broke some stuff
10 Years Ago
Images for blog and new concept sketches.
10 Years Ago
Fixed shutters taking slash damage
10 Years Ago
Updated loot table (missing pork)
10 Years Ago
Added logo
10 Years Ago
10 Years Ago
Fixed NestedEditorDrawer errors
10 Years Ago
added deuce_level_select_screens folder with images
10 Years Ago
Metal and stone foundation.steps hollow
10 Years Ago
Updates to bone club vm source anims Added throw source Extended idle re-named as rare idle
10 Years Ago
More shelves life
10 Years Ago
Satellite Dish prefab update
10 Years Ago
Network++
10 Years Ago
Foundation step rollback
10 Years Ago
changed the spear animations so they strike the target sooner.
10 Years Ago
manifest, loot, etc
10 Years Ago
bone knife & eoka no longer fill up the uncommon spawn table (now common) mace, longsword, large cleaver now uncommon instead of rare salvaged sword common higher chance for usable weapons/tools in radtowns drastically reduced ammo found with weapons in radtowns
10 Years Ago
protocol++
10 Years Ago
door health/armor balance sheet metal door cheaper
10 Years Ago
stone spear once again takes wooden spear instead of 300 wood to craft
10 Years Ago
broken items can be researched, albeit at huge risk for destruction
10 Years Ago
item condition inversely reduces research chance by 50% instead of 100%
10 Years Ago
actually fixed infinite 556 ammo
10 Years Ago
firearms found in radtowns/barrels spawn with zero or almost zero condition
10 Years Ago
fixed auto turret NRE's
10 Years Ago
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10 Years Ago
groundwatch can specify layers (no more floating turrets)
10 Years Ago
New landmine explosion. New Incendiary rocket explosion.
10 Years Ago
weapons used as crafting ingredients unload all of their ammo before being used up
10 Years Ago
StatCollectionSettingsEditor Added Sleep Need and linkers for energy and hunger Added Need For Sleep consideration People eat people.
10 Years Ago
vm source update
10 Years Ago
- Removed turret spawn script from FloorHatchA prefab and rebuilt prefabs to fix fuckup
10 Years Ago
fixed AK recoil being almost non existant, back to old levels
10 Years Ago
- Fixed bug with missions that don't require level generation to not track mission correctly.
10 Years Ago
Generating all basic LODS seperately.
10 Years Ago
campfire, furnace, small stash no longer deployable in water
10 Years Ago
Fix for double bounce prediction
10 Years Ago
- Rebuilt prefabs
10 Years Ago
autoturret no longer stops firing when you crouch super close to it autoturret lines barrel up to target more accurately
10 Years Ago
Standard ball modifier now handles the bounce Switched back to Igor in game scene
10 Years Ago
- More turret tidyup/purge/breaking
10 Years Ago
- Phase1 of turret cleanup/rework: - Made the three types of turrets in TT boss fight their own prefabs so they never get fucked - Fixed some stuff in TT boss fight - TT mission is fucked and can't debug it
10 Years Ago
Added meat items data and assets Renamed GoToDistance > GoToEntity, checks destination against target position in RunImplementation (acts as a Follow Action) Added HarvestFromCorpse Interaction (doesnt use iPositions like the standard HarvestFood) Added DeerCorpse Resource Fixed some editor errors
10 Years Ago
Fixed shutter lock proper
10 Years Ago
Master animal max.
10 Years Ago
Fixed EAC kicking errors
10 Years Ago
Effects from active weather will be applied to newly created Units Rain tweaks
10 Years Ago
Fixed doors appearing closed when open, sometimes
10 Years Ago
Changes to hierarchy in Mavis rig to stabalize ball anim data Mavis flying forehand test source Owl source anim update