193,823 Commits over 4,079 Days - 1.98cph!

10 Years Ago
* Added Vehicle.IsValid - returns whether the actual VEHICLE is valid or not * Added Vehicle.SetPos( vector ) - Actually working SetPos for vehicles * Updated internal Get_Vehicle to not let through invalid vehicles
10 Years Ago
-cleanup
10 Years Ago
-cleanud input partial a touch -camera curve was still unset, set it.
10 Years Ago
- Rename
10 Years Ago
- At levelgen init, Level component now calculates the extents for the whole level, from all of it's rooms extents
10 Years Ago
- Disabled the outline effect on minimap which (I think) does nothing
10 Years Ago
- Reduced size of trigger collider in room J - rebuilt prefabs
10 Years Ago
- Added feedback reporting in town to Space game
10 Years Ago
- Added a simple scale anim to feedback banner in town and changed the colour to be different to other town interactables
10 Years Ago
- Feedback form now always gives input field focus - Feeedback form now multiline - Stopped some old keybinds triggerering shit when typing certain letters in feedback tool
10 Years Ago
camera cruve field fix
10 Years Ago
Interior fix
10 Years Ago
More
10 Years Ago
Misc camera cleanup
10 Years Ago
Added OnPlayerOrbitStart/OnPlayerOrbitStop to PlayerCamera Cursor widget hides itself when the player is orbiting Moved CameraCurve and CameraRotationCurve to their own files
10 Years Ago
Space shooter report channel
10 Years Ago
- bit more
10 Years Ago
- WIP feedback hut
10 Years Ago
- More stuff needed for feedback tool
10 Years Ago
Updated Deuce
10 Years Ago
- Added steamworks library stuff
10 Years Ago
Fixed lava court collision Fixed Owl intro
bot
10 Years Ago
Automated Windows Build #46
bot
10 Years Ago
Automated Linux DS Build #46
bot
10 Years Ago
Automated Linux Build #46
10 Years Ago
Improved AI player detection in multiplayer
10 Years Ago
FX WIP
10 Years Ago
Website baseline
10 Years Ago
Switched to Unity 5.3
10 Years Ago
AI can now perform passing shots
10 Years Ago
Manifest
10 Years Ago
MinMax attribute
10 Years Ago
Player movement velocity clamping tweak
10 Years Ago
-made UnitCanFindCraftingItems safer.
10 Years Ago
Merging....
10 Years Ago
- Blog build of shooter
10 Years Ago
- If a mission is required to spawn multiple mission obejcts, one is always added to the final room.
10 Years Ago
- Added cocktail to Your Round mission.
10 Years Ago
SavasIsland test
10 Years Ago
- Fixed collision problem in room J (I think) - Rebuilt prefabs - Added booze asset pack
10 Years Ago
Added owl death state, special anim, special effect, intro
10 Years Ago
Spear craft req fix
10 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
10 Years Ago
Added court image to frontend and randomised first court
10 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
10 Years Ago
Baseline
10 Years Ago
- Title scene change
10 Years Ago
Added new effects
10 Years Ago
Updated collision on all courts
10 Years Ago
meta