193,864 Commits over 4,079 Days - 1.98cph!
Can pick doors up (need to have no lock and be open)
Can repair shutters/doors
Renamed 'Monuments' folder to 'Structures'
Dungeon greybox models made so far
Concrete_d texture set
Conc_metal_stains textures improvements
Fixed HTC Vive support in MusicBox
Added murmur hash
Default seed and salt use murmur hash
Static decor placement is more mismatch resistant
Updated Owl Prefab
Fixed masks
Fixed NRE in player model effect transfer bullshit
Error reports contain average framerate + memory usage
Tweaked wall building shell
Fixed community ui not respecting uiscale
Fixed Overlay/Overall parents not working in communityui
Fixed community ui not respecting uiscale
Fixed Overlay/Overall parents not working in communityui
Added breakheld and breakitem debug commands
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Sandbag decal
Sandbag impact effect
Sandbag PhysicMaterial
Footprints Human Boots Sand/Snow
Footprints Boar Sand/Snow
Footprints Chicken Sand/Snow
Footprints Deer Sand/Snow
- Removed forced mission debug
- Added LevelSkin component (only materials for now) and some test mats
Automated Linux DS Build #45
Automated Linux Build #45
Automated Windows Build #45
Automated Windows Build #44
Automated Linux Build #43
Merged some vpcs, let's see what difference this makes
Added a couple more deploy checks to the triangle foundation
Automated Windows Build #42
Automated Linux Build #42
Fixed foundation placement exploit
Pillars can only be placed in the middle of foundations/floors
- Changed main PlayerShipCamera prefab X and Z offsets to -137.5
Fixed warehouse monument collider having no valid physic material assigned
Procedural components can choose whether or not to run on the client / server
Removed a bunch of bushes from the server
Automated Windows Build #41
Automated Windows Build #40
Automated Windows Build #39
Automated Linux Build #39
Disabled lock on window shutters
Automated Windows Build #38
* Fixed gravity gun not calling OnFailedPhysGunPickup on any entity
* Fixed not being able to grab a Magnusson Device from Jalopy's back
* Fixed Japoly's radar and added multiplayer support
* Added ismatrix
* Entity.RestartGesture() is not serverside only ( It never did anything on client )
* Entity.SetWeaponModel()'s Weapon argument is now optional
* Added 2 new parameters for Entity.RestartGesture - autokill = true, addIfMissing = true
* Added a bunch new functions for gesture/layered sequence stuff
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
Fixed UI sounds not adhering to volume control (mainly pie menu clicks)
Fixed animal corpses not giving meat