223,774 Commits over 3,684 Days - 2.53cph!

7 Years Ago
updated prefab links for office buildings in launch site
7 Years Ago
Store updated time on aggregators
7 Years Ago
Rocket factory / backup
7 Years Ago
launch site office buildings and planters final meshes/prefabs/cols
7 Years Ago
Rocket factory / mesh optimizations / tweaks / various fixes
7 Years Ago
Run crons as background work items
7 Years Ago
smoothed stabiliseTorso with a lerp
7 Years Ago
Fixed destroy problems.
7 Years Ago
7 Years Ago
Fixed tribe create not loading Fixed SaveSceneHook bad paths Added "DisableCutscenes" to EditorPrefs
7 Years Ago
Added a restart button for when a replay has finished
7 Years Ago
Fixed the wrong time value being used in the replay UI
7 Years Ago
Fixed missed frames building up if replays are set to play back too fast
7 Years Ago
Added replay playback UI
7 Years Ago
control map tweak bit more cleanup
7 Years Ago
Finished re added connections with vertex connection.
7 Years Ago
Cron fixes
7 Years Ago
renamed GameInstanceViewer to GIViewer
7 Years Ago
more
7 Years Ago
more
7 Years Ago
Added SingleAsync Added GeoIp Added GeoIp Page view aggregator
7 Years Ago
next free unit ID is now handled by the UnitManager not gameinstance
7 Years Ago
Renamed protobufs, filenames and all references to Formation* to Squad*
7 Years Ago
Temporary workaround for hapis mt signs decal bug
7 Years Ago
Got rid of VertexConnection class.
7 Years Ago
HEM serialization
7 Years Ago
updating mouth pose
7 Years Ago
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat Adjusted particle emission intensities for camp fire, furnace, torch
7 Years Ago
Cherries
7 Years Ago
SceneLoader fixes
7 Years Ago
more camera tweaks
7 Years Ago
settings button Fixed some bullets pausing for a frame when other bullets get removed Added Utils.DynamicEaseTo Now using DynamicEaseTo for keyboard movement / aiming Player trail length is not framerate independent Moved pixel flashing colour to dynamic updates A warning is now emitted when a replay is from a different version of the game Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity update unity version fixed dynamic easing of danger slowdown reference frame rate of 60 Removed replay.spr Added *.spr to .gitignore Fixed Utils.DynamicEaseTo Properly fixed Utils.DynamicEaseTo can set pixelgroup prereqs to destroy fixed bullet angle lerping Fixed rendered position of objects flickering when the game is paused Added Utils.DynamicEaseTo for quaternions bullets lerp rotation properly, diamonds check collision based on angle bullet angle renderangle fixed bullet facing direction for non-angled bullets OCD Pause toggle should be safer for replays, fixed not being able to get out of a replay Fixed UI when finished watching a replay Leaderboard scores without a replay attached will get automatically replaced first form of replay shows pxc background merge following bullets rotate, tweaked player movement a bit reset bullet color timer properly background grid shader loading ui standardized mouse aiming input a bit increased mouse aim speed removed some old pxcs wheel unit form spawn anim, pxc anims use names without path reworked pxc animation timing wheel form 0 wheel form 2 new unit shoot method fixed playmaker actions triggering twice Fixed divergence when resetting without the player dying Updated jenkinsfile Replay playback speed proof of concept Merge remote-tracking branch 'refs/remotes/origin/master' into replays Merge branch 'master' into replays
7 Years Ago
Fixed bad path in ProjectSetupWindow
7 Years Ago
more deshitting
7 Years Ago
Clamp screen blood effect lighting to 0-1
7 Years Ago
EditorBuildSettings
7 Years Ago
camera setting tweaks
7 Years Ago
HostInit() now completely removed from GameInstance Control mode test map changes: layout, tileset, default formation
7 Years Ago
fdsf
7 Years Ago
more cleanup
7 Years Ago
HalfEdgeMesh refactor
7 Years Ago
Deleted the "Old" prefabs folder from Troubleshooter as it's not needed and was making 280 warnings every build
7 Years Ago
making GameInstance not server/client specific, moving host shit out to the GameHost shit
7 Years Ago
source updates
7 Years Ago
dodge anim fix
7 Years Ago
Round timer reduced to 60 from 90 seconds
7 Years Ago
▋▍▊▋█▆▌▋█▋▋ ▋▆▊▋▉ ▄▉▋; ▅▇ ▊▄▋█
7 Years Ago
Fixed vending machine entity having itself as a child object (lolwut?)
7 Years Ago
Payphone interaction fix
7 Years Ago
Mission instance data gets to the client