166,530 Commits over 2,863 Days - 2.42cph!

7 Years Ago
Renamed ObjectInstance to Object in the docs.
7 Years Ago
Renamed ObjectInstance to Object in the docs.
7 Years Ago
Make the steamworks dll test a warning instead of an error
7 Years Ago
Define NOTHISPTR to 32bit windows builds for steamworks_net
7 Years Ago
Updated docs.
7 Years Ago
Fixed other Entity overridable function parameter types.
7 Years Ago
Fixed other Entity overridable function parameter types.
7 Years Ago
Fixed other Entity overridable function parameter types.
7 Years Ago
Fixed Entity OnEnterStage / OnLeaveStage bindings.
7 Years Ago
Fixed Entity OnEnterStage / OnLeaveStage bindings.
7 Years Ago
Fixed Entity OnEnterStage / OnLeaveStage bindings.
7 Years Ago
Removed excessive debug printing.
7 Years Ago
Implemented automatic detection of overridable functions.
7 Years Ago
Added overridable function documentation.
7 Years Ago
Added overridable function documentation.
7 Years Ago
Game directory is now created if it does not already exist.
7 Years Ago
Added binding for GameBase.Reset();
7 Years Ago
Added binding for GameBase.Reset();
7 Years Ago
Added binding for GameBase.Reset();
7 Years Ago
some sort of merge
7 Years Ago
[ultimate_soldier] guns have limited ammo
7 Years Ago
sound effects for the medical syringe
7 Years Ago
medical syringe prefabs
7 Years Ago
- Added WeatherTypeAsset, WeatherVolume script and basic transition functionality. - Deleted a load of old prefabs.
7 Years Ago
improved medical syringe animations
7 Years Ago
Updated to latest Steamworks.NET because steam authing stopped working
7 Years Ago
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
7 Years Ago
Reverted the TerrainBlendExtention and updated mats
7 Years Ago
Setting default colors for splats
7 Years Ago
Added back missing splat tints
7 Years Ago
Mettaaaaaaa
7 Years Ago
Patched TOD error and added base WeatherManager
7 Years Ago
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
7 Years Ago
Cleaned up shader warnings Added vertex offset for terrain only, to fake snow accumulation Changed snowSpecGloss default to all zeros/black Added snowColor; multiplies against snowSplat for extra control
7 Years Ago
Testing u5b7
7 Years Ago
test commit (well that was easy, just have to refresh sourcetree)
7 Years Ago
Updated submodule
7 Years Ago
Added SmashBloxJS submodule
7 Years Ago
updated .gitmodules
7 Years Ago
attempting to delete submodule
7 Years Ago
Replaced snow masterBlend, power and hardness with maxAngle, minHeight and falloff distances for each Added blending of specular params for snow overlay
7 Years Ago
Windows Build
7 Years Ago
Windows Build
7 Years Ago
Windows Build
7 Years Ago
Added SmashBloxJS sub module (I think)
7 Years Ago
Windows Build
7 Years Ago
Windows Build
7 Years Ago
Windows Build
7 Years Ago
Windows Build
7 Years Ago
Updated RustNative Protocol++ (network + save)