193,864 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Can pick doors up (need to have no lock and be open) Can repair shutters/doors
10 Years Ago
Renamed 'Monuments' folder to 'Structures' Dungeon greybox models made so far Concrete_d texture set Conc_metal_stains textures improvements
10 Years Ago
Fixed HTC Vive support in MusicBox
10 Years Ago
Network++ Save++
10 Years Ago
Added murmur hash Default seed and salt use murmur hash
10 Years Ago
Static decor placement is more mismatch resistant
10 Years Ago
Updated Owl Prefab Fixed masks
10 Years Ago
Door handles now animate
10 Years Ago
Fixed NRE in player model effect transfer bullshit Error reports contain average framerate + memory usage
10 Years Ago
Tweaked wall building shell
10 Years Ago
Fixed community ui not respecting uiscale Fixed Overlay/Overall parents not working in communityui
10 Years Ago
Fixed community ui not respecting uiscale Fixed Overlay/Overall parents not working in communityui
10 Years Ago
Added breakheld and breakitem debug commands
10 Years Ago
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10 Years Ago
- Scrip ref fix
10 Years Ago
Sandbag decal Sandbag impact effect Sandbag PhysicMaterial Footprints Human Boots Sand/Snow Footprints Boar Sand/Snow Footprints Chicken Sand/Snow Footprints Deer Sand/Snow
10 Years Ago
- Removed forced mission debug
10 Years Ago
- Added LevelSkin component (only materials for now) and some test mats
10 Years Ago
SDF updates.
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10 Years Ago
Automated OSX Build #45
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10 Years Ago
Automated Linux DS Build #45
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10 Years Ago
Automated Linux Build #45
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10 Years Ago
Automated Windows Build #45
10 Years Ago
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10 Years Ago
Automated Windows Build #44
10 Years Ago
Undone
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10 Years Ago
Automated Linux Build #43
10 Years Ago
Merged some vpcs, let's see what difference this makes
10 Years Ago
Added a couple more deploy checks to the triangle foundation
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10 Years Ago
Automated Windows Build #42
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10 Years Ago
Automated OSX Build #42
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10 Years Ago
Automated Linux Build #42
10 Years Ago
Goddamn Linux
10 Years Ago
Fixed foundation placement exploit Pillars can only be placed in the middle of foundations/floors
10 Years Ago
- Changed main PlayerShipCamera prefab X and Z offsets to -137.5
10 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
10 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
10 Years Ago
Merged back to main
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10 Years Ago
Automated Windows Build #41
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10 Years Ago
Automated Windows Build #40
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10 Years Ago
Automated OSX Build #39
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10 Years Ago
Automated Windows Build #39
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10 Years Ago
Automated Linux Build #39
10 Years Ago
Fix compile error
10 Years Ago
Disabled lock on window shutters
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10 Years Ago
Automated Windows Build #38
10 Years Ago
* Fixed gravity gun not calling OnFailedPhysGunPickup on any entity * Fixed not being able to grab a Magnusson Device from Jalopy's back * Fixed Japoly's radar and added multiplayer support * Added ismatrix * Entity.RestartGesture() is not serverside only ( It never did anything on client ) * Entity.SetWeaponModel()'s Weapon argument is now optional * Added 2 new parameters for Entity.RestartGesture - autokill = true, addIfMissing = true * Added a bunch new functions for gesture/layered sequence stuff
10 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
10 Years Ago
Fixed UI sounds not adhering to volume control (mainly pie menu clicks)
10 Years Ago
Fixed animal corpses not giving meat