223,774 Commits over 3,684 Days - 2.53cph!
updated prefab links for office buildings in launch site
Store updated time on aggregators
launch site office buildings and planters final meshes/prefabs/cols
Rocket factory / mesh optimizations / tweaks / various fixes
Run crons as background work items
smoothed stabiliseTorso with a lerp
Fixed tribe create not loading
Fixed SaveSceneHook bad paths
Added "DisableCutscenes" to EditorPrefs
Added a restart button for when a replay has finished
Fixed the wrong time value being used in the replay UI
Fixed missed frames building up if replays are set to play back too fast
control map tweak
bit more cleanup
Finished re added connections with vertex connection.
renamed GameInstanceViewer to GIViewer
Added SingleAsync
Added GeoIp
Added GeoIp
Page view aggregator
next free unit ID is now handled by the UnitManager not gameinstance
Renamed protobufs, filenames and all references to Formation* to Squad*
Temporary workaround for hapis mt signs decal bug
Got rid of VertexConnection class.
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
settings button
Fixed some bullets pausing for a frame when other bullets get removed
Added Utils.DynamicEaseTo
Now using DynamicEaseTo for keyboard movement / aiming
Player trail length is not framerate independent
Moved pixel flashing colour to dynamic updates
A warning is now emitted when a replay is from a different version of the game
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
update unity version
fixed dynamic easing of danger slowdown
reference frame rate of 60
Removed replay.spr
Added *.spr to .gitignore
Fixed Utils.DynamicEaseTo
Properly fixed Utils.DynamicEaseTo
can set pixelgroup prereqs to destroy
fixed bullet angle lerping
Fixed rendered position of objects flickering when the game is paused
Added Utils.DynamicEaseTo for quaternions
bullets lerp rotation properly, diamonds check collision based on angle
bullet angle renderangle
fixed bullet facing direction for non-angled bullets
OCD
Pause toggle should be safer for replays, fixed not being able to get out of a replay
Fixed UI when finished watching a replay
Leaderboard scores without a replay attached will get automatically replaced
first form of replay shows pxc background
merge
following bullets rotate, tweaked player movement a bit
reset bullet color timer properly
background grid shader
loading ui
standardized mouse aiming input a bit
increased mouse aim speed
removed some old pxcs
wheel unit
form spawn anim, pxc anims use names without path
reworked pxc animation timing
wheel form 0
wheel form 2
new unit shoot method
fixed playmaker actions triggering twice
Fixed divergence when resetting without the player dying
Updated jenkinsfile
Replay playback speed proof of concept
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Merge branch 'master' into replays
Fixed bad path in ProjectSetupWindow
Clamp screen blood effect lighting to 0-1
HostInit() now completely removed from GameInstance
Control mode test map changes: layout, tileset, default formation
Deleted the "Old" prefabs folder from Troubleshooter as it's not needed and was making 280 warnings every build
making GameInstance not server/client specific, moving host shit out to the GameHost shit
Round timer reduced to 60 from 90 seconds
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Fixed vending machine entity having itself as a child object (lolwut?)
Mission instance data gets to the client