194,025 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Throw exceptions if RealmedRemove is set up wrong
10 Years Ago
Added projectile stickProbability Tweaked throwable velocity (don't mess with gravity on thrown objects)
10 Years Ago
- Removed access to some old screens/features
10 Years Ago
* GitSync
10 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
10 Years Ago
Door placement hack
10 Years Ago
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10 Years Ago
throwables slowed down & do less damage
10 Years Ago
BeforeEditor buttons visible without an active tab
10 Years Ago
Owl character rig file & materials for game
10 Years Ago
Added button to BeforeEditor to dirty and save all assets, use this when you get null refs in data assets
10 Years Ago
Updated serve power
10 Years Ago
Updates to Owl source anims
10 Years Ago
Batch 1 of Owl animations ( Batch 2 will contain remaining anims, clips, anim events & character)
bot
10 Years Ago
Automated OSX Build #24
bot
10 Years Ago
Automated Windows Build #24
10 Years Ago
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer ) * Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox
10 Years Ago
- Bit of cleanup
10 Years Ago
Rain 2.3
10 Years Ago
- Reduced the cooldown timer of the first use of Booze Burner's flamethrower
10 Years Ago
wall.window.external model tweaks to avoid clipping w/ windows deployables prefabs implementation for vertical and horizontal embrasures
10 Years Ago
Visual effects settings
10 Years Ago
- Patcher glue now has a 15 degree random angle offset
10 Years Ago
10 Years Ago
- Reworked radius blast stuff - Enemy_Bomb now does area damage on detonate - Projectiles can now have a random direction offset range - Removed old blast stuff
10 Years Ago
Fixes
10 Years Ago
GameOptions, UIManager, UnitManager singleton cleanup
10 Years Ago
Manager singleton instance stuff moved to base class
10 Years Ago
TOD/Weather/Post/Water tweaks
10 Years Ago
Anecdotal optimization
10 Years Ago
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder) Server deletes entities on quit
10 Years Ago
Merge from main
10 Years Ago
- Added placeholder bomb projectile
10 Years Ago
Changed how ragdolls are constrained to corpse entities Fixed AmbienceStings errors when playing on a map without TOD_Sky
10 Years Ago
- Projectiles can now decelerate - Removed unused Patcher Glue prefab
10 Years Ago
Merged from main
10 Years Ago
backup
10 Years Ago
wall.window.bars hook for shutters worked out back up
10 Years Ago
10 Years Ago
10 Years Ago
Removed half-block + half-block slanted
10 Years Ago
Beartrap layer fixes
10 Years Ago
- Slight refactor of projectiles
10 Years Ago
Underwater bubble sounds Underwater bullet trail sounds
10 Years Ago
First pass at stone construction sounds
10 Years Ago
Large fire sounds
10 Years Ago
Landmine sounds
10 Years Ago
helicopter rotor sound tweak
10 Years Ago
Missing file
10 Years Ago
Autoturret sounds