224,780 Commits over 3,714 Days - 2.52cph!
Got menu buttons working and added mission info button
Objects now have weight when you move them, so you cant just smash everything out the way lol
Fixed event expired issue
fixed Team base entity tags being cleared immediately after they're set.....
Turrets now properly work about 90% of the time, just need to add now that they track zombies who aren't the closest but are in view.
Clear scheduled mission events when the objects are destroyed. Stops mission ends firing for discarded missions.
Mission regen changes for payphones
Fix for an extra gameinstance being created in practice/test local game
More payphones, less mailboxes. Made them 50/50.
Update current hour every couple of minutes
Steam Items http://bit.ly/2rb5pWE
Blacklist a bunch more reflection things found by tool, start blocking dynamic
Subtracting
20975 because it fucked the bolt action recoil animation (classic gooseman)
added teleporter image to reference folder
Updated gmpublish.exe to ISteamUGC
Basic animations now work with movement.
Turrets detect if they can actualy see an enemy before they shoot (still a bit fucked up with a weird delay).
Added object into the world that can be moved about to use as cover.
Removing fucked component reference from server.prefab
Added basic FSM AI
Cleanup
Added basic FSM AI
Cleanup
more entity serialisation wip
Tweaked fire particle materials, including flame thrower
more UI tweak, added turn indicator glow
CmdSetTag now looks up entities properly.
Client EntityManager is not correctly adding the game and board entities from game protobuf yet.
added EntityID enum with entity category ID start indexes, assigned them. Teams,game, board, tiles, units.
separate material for rocket_decals without decal functionality
fixed squad editor with new EntityManager
ground meshes
launchsite scene update
entity init / protobuf wip (squad editor broken)
IK on humans
made shadows appear around the humans feet