194,025 Commits over 4,079 Days - 1.98cph!
Throw exceptions if RealmedRemove is set up wrong
Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
- Removed access to some old screens/features
Tool cupboard checks line of sight when attempting to authorize / clear
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throwables slowed down & do less damage
BeforeEditor buttons visible without an active tab
Owl character rig file & materials for game
Added button to BeforeEditor to dirty and save all assets, use this when you get null refs in data assets
Updates to Owl source anims
Batch 1 of Owl animations ( Batch 2 will contain remaining anims, clips, anim events & character)
Automated Windows Build #24
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer )
* Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox
- Reduced the cooldown timer of the first use of Booze Burner's flamethrower
wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures
- Patcher glue now has a 15 degree random angle offset
- Reworked radius blast stuff
- Enemy_Bomb now does area damage on detonate
- Projectiles can now have a random direction offset range
- Removed old blast stuff
GameOptions, UIManager, UnitManager singleton cleanup
Manager singleton instance stuff moved to base class
TOD/Weather/Post/Water tweaks
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
- Added placeholder bomb projectile
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
- Projectiles can now decelerate
- Removed unused Patcher Glue prefab
wall.window.bars hook for shutters worked out
back up
Removed half-block + half-block slanted
- Slight refactor of projectiles
Underwater bubble sounds
Underwater bullet trail sounds
First pass at stone construction sounds
helicopter rotor sound tweak