224,780 Commits over 3,714 Days - 2.52cph!

7 Years Ago
7 Years Ago
Got menu buttons working and added mission info button
7 Years Ago
Payphones have a light
7 Years Ago
Objects now have weight when you move them, so you cant just smash everything out the way lol
7 Years Ago
Fixed event expired issue
7 Years Ago
fixed Team base entity tags being cleared immediately after they're set.....
7 Years Ago
desert area wip
7 Years Ago
Turrets now properly work about 90% of the time, just need to add now that they track zombies who aren't the closest but are in view.
7 Years Ago
Clear scheduled mission events when the objects are destroyed. Stops mission ends firing for discarded missions.
7 Years Ago
Mission regen changes for payphones
7 Years Ago
Fix for an extra gameinstance being created in practice/test local game
7 Years Ago
More payphones, less mailboxes. Made them 50/50.
7 Years Ago
Active mission UI work
7 Years Ago
Update current hour every couple of minutes
7 Years Ago
Steam Items http://bit.ly/2rb5pWE
7 Years Ago
Fixes
7 Years Ago
Fixes
7 Years Ago
Various
7 Years Ago
Various
7 Years Ago
Blacklist a bunch more reflection things found by tool, start blocking dynamic
7 Years Ago
Subtracting 20975 because it fucked the bolt action recoil animation (classic gooseman)
7 Years Ago
More AI stuff
7 Years Ago
More AI stuff
7 Years Ago
added teleporter image to reference folder
7 Years Ago
7 Years Ago
more turn indicator glow
7 Years Ago
More AI stuff
7 Years Ago
More AI stuff
7 Years Ago
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7 Years Ago
Updated gmpublish.exe to ISteamUGC
7 Years Ago
Basic animations now work with movement. Turrets detect if they can actualy see an enemy before they shoot (still a bit fucked up with a weird delay). Added object into the world that can be moved about to use as cover.
7 Years Ago
Removing fucked component reference from server.prefab
7 Years Ago
Added basic FSM AI Cleanup
7 Years Ago
Added basic FSM AI Cleanup
7 Years Ago
more entity serialisation wip
7 Years Ago
Rocket factory silo
7 Years Ago
Tweaked fire particle materials, including flame thrower
7 Years Ago
Data Update
7 Years Ago
Job cleanup
7 Years Ago
more UI tweak, added turn indicator glow
7 Years Ago
CmdSetTag now looks up entities properly. Client EntityManager is not correctly adding the game and board entities from game protobuf yet.
7 Years Ago
cleaned up a little
7 Years Ago
added EntityID enum with entity category ID start indexes, assigned them. Teams,game, board, tiles, units.
7 Years Ago
separate material for rocket_decals without decal functionality
7 Years Ago
fixed squad editor with new EntityManager
7 Years Ago
ground meshes launchsite scene update
7 Years Ago
entity init / protobuf wip (squad editor broken)
7 Years Ago
IK on humans made shadows appear around the humans feet
7 Years Ago
Referal trimming
7 Years Ago
renames