194,007 Commits over 4,079 Days - 1.98cph!

10 Years Ago
- Options progress
10 Years Ago
- ControllerNavigation now sends action1/action 2 button presses - UIScreenBase now handles interacting with it's screen UI elements
bot
10 Years Ago
Automated Linux DS Build #22
10 Years Ago
- New UI code for base screen and interactable elements now work with new ControllerNavigation component - More WIP options screen UI
bot
10 Years Ago
Automated Linux Build #22
10 Years Ago
Door
10 Years Ago
Fixed door collider layers
10 Years Ago
- Added ControllerNavigation component for gamepad up/down/left/right with repeat time/delay etc as I've pasted the same code about 100 times now
10 Years Ago
Fixed NRE running dump clientside Removed animators from crate/loot barrel
bot
10 Years Ago
Automated OSX Build #22
10 Years Ago
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10 Years Ago
Working version; todo fix tod_shadows
bot
10 Years Ago
Automated Windows Build #22
10 Years Ago
fix for floating snap trap
10 Years Ago
Updated landing poses for throwables
10 Years Ago
Progress on building editor, window stuff.
10 Years Ago
architect
10 Years Ago
Project channels
10 Years Ago
Owl smash
10 Years Ago
Owl portrait anims
10 Years Ago
CameraParticleFX progress, fixed issue with Unit+Flags handling of sleep, added ResetBehaviour Action
10 Years Ago
* Updated All NPC/AI weapons except for Crossbow * Increased precision of Integers for util.KeyValuesToTable
10 Years Ago
Merging production changes
10 Years Ago
Fixed not reporting parameter errors properly
10 Years Ago
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10 Years Ago
Sentry guide marking improved
10 Years Ago
pumpjack and quarry guide meshes improved
10 Years Ago
Pushed culling distance on some of the bigger signs
10 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
10 Years Ago
Character concept sketches.
10 Years Ago
- Shader/image effects level is now saved and automatically applied to all cameras/scenes
10 Years Ago
Can rotate turrets to face a different area (when offline)
10 Years Ago
canceling a craft breaks any items with condition in the recipie before returning them
10 Years Ago
fixed beartraps always looking unarmed
10 Years Ago
Lava court hazard WIP
10 Years Ago
- Moved vignette/analogue tv from high to medium
10 Years Ago
Sticks can be harvested from trees, and will grow slowly
10 Years Ago
- Shader/image effect quality settings - Tons of meta files ?
10 Years Ago
merged sentry guide into main
10 Years Ago
merged sentry guide into main
10 Years Ago
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10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
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10 Years Ago
fixed pumpjack disconnect error upon repairing
10 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update
bot
10 Years Ago
Automated Windows Build #21
10 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
10 Years Ago
* Fixed some soundscapes being removed when cleanin up the map
10 Years Ago
- Excluded some cheat stuff from build