194,008 Commits over 4,079 Days - 1.98cph!
- Excluded some cheat stuff from build
Fixed energy ticking twice like a twat
Removed animators from stuff that shouldn't have them
Removed UnitFindItemsScore, scoring added to UnitCanFindCraftingItems
Rotation changes to stone hatchet world prefab
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
- Fix for the resolution reverting to 720p
attempting to repair unrepairable items no longer kicks you from the game
adjusted autoturret collision
fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you
protocol++
Tall pines now require an axe to harvest, as does harvesting a bush for sticks
Fixed emotes not working
Rain rains
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Doors/gates use animations (client and serverside)
Doors/gates use animations (client and serverside)
- Added a shittier quality profile
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
More FindItem improvement (wip support for finding multiple items of the same id or type), added UnitFindItemsScore consideration
Automated Linux DS Build #19
Reverted 5.3b4 API updated crap
Automated Linux Build #19
- Enemies start using abilities from the first level not the second now
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Sorting out windows + doors again.
Automated Linux Build #17
New rig for doors in Parts/doors.rig/
Doors now have the pivot where the hinge bone is
Added doors guide meshes for construction guides
- Put boss back to 3rd mission again ;)
New rig for gate doors
Gates models separated to be attached to bones
Crouch/Walk in water wake VFX added.
Rain VFX looks 35% wetter.
Automated Linux DS Build #17
Doors use animations
Doors are animated on server
Removed redundant Construction_Trigger layer
Model and Animator components aren't culled on server (might cause issues)
F6 draw colliders is now a toggle
Emote tweaks
Tool requirement checks in Harvest actions
Added keyboard controls to Deuce