223,683 Commits over 3,684 Days - 2.53cph!
Presskit page uses hero image/vid
Decision logs that always get added to the open group on top of the stack, otherwise added on their own
streak counter now correctly clamped to 0-9 not 0-10
xp/fan rings work
Moved consideration contribution range to a default of 2, so that the center/average is 1. This because having no considerations will yield a score of 1.
Removed duplicate scores between Goal and Goal Plan in situations where it should be safe to do so (in theory of course).
previous/current streak is now send with end game command
Using AsyncRequest in the payphone UI for cleaner async networking. Gets mission details from the server.
can set pixelgroup prereqs to destroy
fixed bullet angle lerping
Networking for the payphone
Merge from shading revamp
Reassigned maps to skin materials
Disabled spec map post processor until after merge
Fixed post subsurface d3d9 shader compile error
Added core env brdf lut generator + default asset
Added indirect diffuse and specular support to core brdf base pass
Added deferred extension params for gbuffer extension
Added core/hair shader (wip)
Updated core/generic shader
Updated core/skin shader property names to match core/generic
Renamed core brdf files; moved shaders to "core/" on selection menu
▅ ▉▌▌▋▌ ▇▅▍▅▌ ▍▍▆▋▊▋▍▍▊, ▆▌▊ ▆▌ ▄▊▆▍▌ ▉▆▋▉▊▅
Added keyboard controls for payphone UI
Stores, Links in project data
Rss feed, nicer inclusion of images
Properly count-check heap popfront uses to prevent NREs.
Tail setting must check for 0 count.
Clear bug in Binary Heap fixed.
FillBar function now takes a map value multiplier.
Mapped XP ring to 0 - 0.875
AI debugging group close fuckery
correct link of DecisionMaker comparison.
Fixed the debugger already.
Can now cycle through graphs with mousewheel
awards finished showing event is now a coroutine, delays for XPDelay before the XP bar starts filling
Slightly better drawing of end
404 ignore queries
404, redirect home to presskit if home page doesn't exist
Styles controller
Presskit page