194,005 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Add building object classes and updated editor to make use of them. Basic though.
10 Years Ago
- Dulled down the flash hit effect on TT
10 Years Ago
- Stuff
10 Years Ago
-currently idle WIP new camera, pushing to clear my laptop of it :) (uses quaternions, but aside is mostly our old camera, skyward look somewaht works, orbit-point is userselected and turns the camera towards it)
10 Years Ago
FindItem now subscribes the agent to the PickUp interaction on each found item. Addiitonally, RunImplementation checks that the agent is carrying all the items we are trying to find to ensure exection only continues when this is true (TODO: break the chain after a threshold of ticks)
10 Years Ago
Merged from main
10 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
10 Years Ago
- TT mission now ends correctly
10 Years Ago
- Player pos fix
10 Years Ago
Added keyboard controls Switched splash screen
10 Years Ago
FileStorage, memory caching
10 Years Ago
Sign icons
10 Years Ago
- Added shaders to settings
10 Years Ago
Should fix the +-* thing proper
10 Years Ago
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
10 Years Ago
Fixed rotating nodes in MusicBox, added some basic instructions
10 Years Ago
Crouch FX backend
10 Years Ago
- Turretts typo fix in mission tracker
10 Years Ago
Some polish on the painting screen offsets for some signs Vertex Alpha weighing on banner meshes for further use with disp shader
10 Years Ago
- Added anim event to launcher eject anim for when anim for camera shake - Reduced size of TT's projectile
10 Years Ago
Fixed uiscale not working Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
10 Years Ago
- Moved the boss to the 2nd mission so people can try it out more easily
10 Years Ago
Reorganised city folders.
10 Years Ago
Fixed numpad keys changing graphics setting when typing in chat etc
10 Years Ago
- TT boss fight fixes
10 Years Ago
Prefabs for banners
10 Years Ago
FOR FUCK SAKE wall turret prefab and factory room with correct collision/minimap display
10 Years Ago
- WIP launch sequence
10 Years Ago
merge from main
10 Years Ago
FOR FUCK SAKE boss room !A model/animation
10 Years Ago
In-engine character renders.
10 Years Ago
Jumping water impact FX.
bot
10 Years Ago
Automated Linux DS Build #16
10 Years Ago
Water Impact VFX for all animals and player.
10 Years Ago
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
10 Years Ago
changes to rock projectile
bot
10 Years Ago
Automated OSX Build #16
10 Years Ago
Added Deuce
10 Years Ago
10 Years Ago
10 Years Ago
Cleaning
10 Years Ago
- Increased LootContainer's shield drop chance to 7%
10 Years Ago
Main solution file
10 Years Ago
Cleaning
10 Years Ago
Cleaning
10 Years Ago
Bootil XLink
10 Years Ago
Cleaning up
10 Years Ago
Cleaning up
10 Years Ago
NativeCore xlink
10 Years Ago
Moving tests folder