193,608 Commits over 4,079 Days - 1.98cph!

10 Years Ago
Remove [RequireComponent(typeof(SmartObject))] from Item
10 Years Ago
Merged from main branch, that I work on latest changes.
10 Years Ago
Icons
10 Years Ago
merge from main, again
10 Years Ago
merge from main
10 Years Ago
Added Blood materials and textures
10 Years Ago
Unit animation and item related fixes
10 Years Ago
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10 Years Ago
Some workshop skins
10 Years Ago
Tribe no longer creates a TribeStockpile component (retired until potential later use) Added Unit.UnitEvent and changed OnUnitDeath to a UnitEvent
10 Years Ago
Reapplied delayed stability refresh after load
10 Years Ago
Removed deprecated amplify motion code
10 Years Ago
Menu WIP
10 Years Ago
workshop skin organisation
10 Years Ago
Fixed blueprint header Weapon skin capabilities
10 Years Ago
New Blood Impact FX's New Stab decals
10 Years Ago
Fixed infinite loop in RainSurfaceAmbience
10 Years Ago
Roads are now fully textured.
10 Years Ago
- UI
10 Years Ago
Added better debug control Disabled Lobby
10 Years Ago
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10 Years Ago
Added ActionChainData that the ActionChain forwards into all Actions, rather than just pushing in the Entity reference. This lets Actions "communicate" indirectly, where one Action can store some specific data, and the next Action in the chain can "act" on that data. Added Find Item Of Type Action to the mix, letting Cavemen find weapons when preparing for the hunt.
10 Years Ago
Switched skins to use categories for rareness/price, instead of setting each individually
10 Years Ago
Human tools max.
10 Years Ago
tweaked some prefab settings for the addons
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10 Years Ago
Windows Build
10 Years Ago
finished the prefabs for all of the military addons
10 Years Ago
Moving some sounds around
10 Years Ago
GC allocation reduction in Sound and Ambience systems Use a coroutine to stop/recycle sounds instead of invokes
10 Years Ago
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png Added "sysinfo" console command Added memory usage functions to native (cuz it doesn't work from Unity) Fixed warnings, spelling errors Bug reporter passed used memory stats
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
Linux Build
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10 Years Ago
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10 Years Ago
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10 Years Ago
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OSX Build
10 Years Ago
GetMemoryUsedWorkingSet
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
OSX Build
10 Years Ago
Fixed GetMemoryUsedPrivate
10 Years Ago
Adding xlink to bootil
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10 Years Ago
Linux Build
10 Years Ago
Removing bootil
10 Years Ago
Fixed fuckup
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10 Years Ago
Windows Build