198,677 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Prefab scenes update Roads dont cast shadows
10 Years Ago
Road LODs
10 Years Ago
Updated character prefabs
10 Years Ago
fixed swamp water shader
10 Years Ago
Eclipse anim setup
10 Years Ago
-formatting fix
10 Years Ago
NRE fixes
10 Years Ago
-camera keeps moving when orbiting while following
10 Years Ago
- Weapon models now get updated for both arms when switching weapon slots
10 Years Ago
added eclipse controller to temple scene and set up camera and materials on it
10 Years Ago
- Implemented weapon swapping (need to do the ability button/bind next) - Changed the way weapon slots work, equipping the weapon from one slot equips that weapon in both arms - Weapon definitions are now specific per arm
10 Years Ago
Tweaked player mats
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10 Years Ago
Automated Linux DS Build #143
10 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
10 Years Ago
Touched speedtree shaders; also using rust/standard brdf
10 Years Ago
Switched to analytic preintegrated skin/sss brdf approximation; added curvature; fixed subsurface normal not getting detail layer; tweaked materials Moverd skin shader back into deferred path (had to remove fuzz) Touched all shaders using rust/standard brdf
10 Years Ago
Simplified player colour skin lut
10 Years Ago
removed unused eclipse materials for temple court. added global eclipse variable to all temple SF shaders
10 Years Ago
added dylans tornado and cowboy racket effects to plastic
10 Years Ago
SSR early out on occluded water pixel
10 Years Ago
Added amplify color blend and prefab
10 Years Ago
train wagon greybox UV update
10 Years Ago
Updating greybox meshes to have proper ground UVs
bot
10 Years Ago
Automated Windows Build #143
bot
10 Years Ago
Automated OSX Build #143
bot
10 Years Ago
Automated Linux Build #143
10 Years Ago
Fix!
10 Years Ago
RUST-449 - Fixed broken path to pipe colliders
10 Years Ago
Added interface for concurrent async server content downloads. Currenty used for Workshop content.
10 Years Ago
merge from main
10 Years Ago
backup
10 Years Ago
art/sound files for the m4 viewmodel
10 Years Ago
Edibles
10 Years Ago
FOR FUCK SAKE cleaning useless lightmap snapshot
10 Years Ago
FOR FUCK SAKE Rebuild factory prefab (fix near clip plane proj light error from new unity option)
10 Years Ago
FOR FUCK SAKE town lighting/shadow
10 Years Ago
FOR FUCK SAKE town portal light FOR FUCK SAKE icecave model (mat/collision) FOR FUCK SAKE rebuild asteroid tile set
10 Years Ago
semi auto clipsize changed to 16 bullet speed reduced damage slightly increased (roughly 25 per shot)
10 Years Ago
Goals data
10 Years Ago
semi auto rifle does less damage but bullets move faster player uses updated skeleton, more even damage scalars
10 Years Ago
10 Years Ago
Asset save
10 Years Ago
Machine conditions can check if the required process is running, available Fixed UCFEC not applying entity component filters correctly
10 Years Ago
Semi_Auto Rifle : shortened the blend time between reload --> idle ( fixing the weirdness that occurs when player goes into ADS after reloading)
10 Years Ago
Implemented goosey's silencer model
10 Years Ago
Implemented goosey's holosight model
10 Years Ago
Fixing some condition data brokeny refactor
10 Years Ago
Updated eclipse controller - now lerps colours correctly
10 Years Ago
- Mission definitions can now be marked to not get selected at all - Disabled the alcohol pump mission until it's more fun and outdoor is more filled in (outdoor only mission)
10 Years Ago
Owl - forehand stand update Cowboy - update to death anim WIP Added run east source file Initial smash source