198,677 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Cliffside topo fix Added AbilityManager
10 Years Ago
Rough grass to TempBiome
10 Years Ago
Biometest scene.
10 Years Ago
- Even more UI elements now use the auto toggle UI prompt functionality
10 Years Ago
- Changed Space Bar prompt text to Space Bar instead of just Space so thickos don't get confused by being in space and pressing a space bar
10 Years Ago
- Control select screen rewording
10 Years Ago
- Controls help panel in Town now reflects the current control scheme
10 Years Ago
- Shop can be exited with M/K
10 Years Ago
- Mouse cursor is now set as soon as M/K input is chosen at splash screen
10 Years Ago
- Options screen now works with mouse and has correct prompts based on input type - Escape can now close the options menu (instead of just opening) in either control config
10 Years Ago
Bear meat cooks to bear meat (not wolf meat)
10 Years Ago
- Merged back to main
10 Years Ago
- Removed more debug forcing before meging back
10 Years Ago
- Uncommented some code from testing
10 Years Ago
Merge with main
10 Years Ago
Updated runs in controller
10 Years Ago
Asset save Added Wander Ability Aded Goal : Idle under Goal : Self - Social
10 Years Ago
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404) Added single channel options to custom\blur shader
10 Years Ago
Lots of data changes Added MachineCanProcessItem Condition Re-wrote how target filtering works in UnitDecisionMaker (cc ptrefall please take a look)
10 Years Ago
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10 Years Ago
Cowboy - south west & west run anims +.meta
10 Years Ago
Cowboy - south west & west run anim source
10 Years Ago
Changed some stuff around, fixed some stuff. Need to put it all back together in a cool way.
10 Years Ago
Bear meat is cookable
10 Years Ago
rebaked lightmap, tweaked main light, added glow and particle effect to icons
10 Years Ago
Some console tweaks
10 Years Ago
Fixed rogue beep sound in the menu options Removed in-game store (opens link to Steam Item Store)
10 Years Ago
checkin for backup
10 Years Ago
- Added a crosshair curstor to M/K mode - Disabled light cookie for aiming laser in M/K - Disabled aiming laser in M/K - More M/K tweaks
10 Years Ago
5.3.1p2
10 Years Ago
Fix for roadside decor sometimes spawning too close to each other
10 Years Ago
Don't remove global entities (trees, etc) from the send queue when clearing
10 Years Ago
Manifest
10 Years Ago
Made DebugBestGoalPlanVariant not derp out as easily when target are not a unit.
10 Years Ago
EntityCondition/BuildingFilterSet improvement
10 Years Ago
EntityConditionSettings.DecisionLayer == Any Added StoreTarget Action
10 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
10 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
10 Years Ago
Added a big more Decision Debug Log output for agents, that we can clearly read where we find Best Goal, Best Goal Plan and Best Goal Plan Variant.
10 Years Ago
Steamworks - new branch layout
10 Years Ago
Test
10 Years Ago
Added GoalPlan.Build
10 Years Ago
Don't spawn grass on the cliffside topology
10 Years Ago
Fix for occasional floaty decor objects
10 Years Ago
rebaked lightmaps, added read ruins and stones
10 Years Ago
GSE error stuff
10 Years Ago
Fixed speedtree facing leaf inverted lighting
10 Years Ago
Optimized the check for whether we've traversed the entire decision space, so that we don't check unless our traversal memory is at least as big as the decision space.
10 Years Ago
GoalSettingsEditor will force DecisionPlan.ScoreForDecisionMaking to false if the Goal has no plans or children in data
10 Years Ago
We weren't rejecting on comparison with traversal memory quite the right way. Fixed now.