193,509 Commits over 4,079 Days - 1.98cph!

bot
10 Years Ago
OSX Build 956
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10 Years Ago
Windows Build 678
10 Years Ago
* Fixed TF2 .nav files crashing the game on load * Fixed GetSaveTable() not properly handling some entities * Made the "DirectX Out of Date" message open the Support webpage
10 Years Ago
Fixed potential NRE
10 Years Ago
More pooling + slow warnings
10 Years Ago
Clientside ItemCommand mixups
10 Years Ago
Fixed fuckup
10 Years Ago
ObjectList, a garbage free params[] RPC calls use ObjectList
10 Years Ago
ObjectList, a garbage free params[] RPC calls use ObjectList
10 Years Ago
More warnings and pooling
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10 Years Ago
Windows Build 677
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10 Years Ago
Windows Build 676
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10 Years Ago
Windows Build 675
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10 Years Ago
Windows Build 674
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10 Years Ago
Windows Build 673
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10 Years Ago
Windows Build 672
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10 Years Ago
Linux Build 816
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10 Years Ago
Windows Build 671
10 Years Ago
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10 Years Ago
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10 Years Ago
LinuxDS Build 787
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10 Years Ago
OSX Build 948
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10 Years Ago
Windows Build 670
10 Years Ago
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10 Years Ago
More warnings and pooling
10 Years Ago
More useful time warnings
10 Years Ago
Less garbage
10 Years Ago
Added PrefabPool and set some things up in GameManager
10 Years Ago
Preparations
10 Years Ago
Extension method / utility class cleanup
10 Years Ago
FOR FUCK SAKE factory prefab !u factory model (curvature tweak) !A new test room prefab
10 Years Ago
Asset save
10 Years Ago
Foldout editor for additional selected asset in BeforeEditor (toggle button in toolbar)
10 Years Ago
Profiling, optimizations
10 Years Ago
Fixed NRE
10 Years Ago
Minimized .ToProtoBytes() usage Fixed server info throttle not working Added common interface for protobuffer created classes Remove unused code from BaseNetworkable Removed (slow) debug code in SpawnNewPlayer
10 Years Ago
More pooling, more time warnings Save/Load streaming
10 Years Ago
Added option for removing any occurences of null in a FixedArray when we Add or Remove elements, defaults to false though...
10 Years Ago
Eradicated System.BitConverter usage
10 Years Ago
Fixed crafting NRE
10 Years Ago
TimeWarning pooling Disabled CommandBufferManager on server
10 Years Ago
Removed automatic serve Fixed unresponsive AI
10 Years Ago
Owl fly south anim
10 Years Ago
Merge from main
10 Years Ago
Rename RelationShipConsideration > IsRelatedConsideration Added ThreatConsideration (returns weight of target unit's species in the unit's predator listing)
10 Years Ago
Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin SMG - dryfire fix Salvaged sword - fixed snapping on hit reactions
10 Years Ago
BLOOD, BLOOD, BLOOD https://www.youtube.com/watch?v=PXBBGjUjy2c
10 Years Ago
Clear the pool after loading a save Added server.poolclear, client.poolclear Network write implements a generic stream Network entities via steam instead of creating bytes
10 Years Ago
Added server.pool, client.pool Fixed ragdoll spazzy Fixed player animation weirdness Added Facepunch.ByteConvert (convert bytes <-->vars without allocations) Protobuffers MemoryStream allocations are pooled Protobuffers use Facepunch.ByteConvert instead of allocating BinaryWriters Protobuffer Key class switched to a struct
10 Years Ago
Missed meta!