223,938 Commits over 3,684 Days - 2.53cph!
Fix NRE in server network group startup.
Changed a load of Debug.LogError to Debug.Log so they don't popup the console in dev builds
FOR FUCK SAKE fix WIP UI stuff
Group.Collections loading safety
FOR FUCK SAKE TAA post process / tweak camera post process
HumanView/AnimationMouth cleanup
Fixed error from
20341 on entities that have their model component on the root entity object
locomotion system changes
Follow camera deals with dip to black so it's consistent for all selection changes
muzzle fix,
building placement snap
some time fixes
tweaked fire particle effects to be in correct position and inherit velocity of truck correctly
need to make sparks a particle effect
made dust slide particle effect look better, set to world coords with inherited velocity
Added nitro wheel effects
repositioned dust_slide particles to fit truck in scene
added hit impacts 1 2 and 3
set hex block 5's ground collision to have mesh collider script
added hex block 5's mm
re-added road and ground lods to hex block 8
Fixed range indicators not showing when hovering a tile surrounding a unit
added explosion and explosion2 effects
Round timer reminder emote for local player
Automated Windows Build #723
99% sure missing package fix.
Automated Linux Build #723
Automated Linux DS Build #722
Automated Windows Build #722
Automated Linux Build #722
Fixed HL:S Tentacle NPC leaving looping sounds behind
Fixed HL:S Ichthyosaur not dealing damage
Better HL1-HL2 NPC interactions
added front left_ rear left_ front right, rear right wheel dust skid effects
Shitty hack to hide player profile button when in what's new screen.
UI fixes/button disables for different states