140,205 Commits over 4,505 Days - 1.30cph!

7 Months Ago
merge from artist_pack_dlc
7 Months Ago
Update frame IO subent source items
7 Months Ago
set frame and canvas stacks to 5 to mirror picture frames
7 Months Ago
More work
7 Months Ago
Syncvar fix for shutterframes
7 Months Ago
Make GetActiveItem() work on both client and server
7 Months Ago
tweaked colours on paintball icon (i had saturated but its too much)
7 Months Ago
added updated paintball icon
7 Months Ago
Reduced timer for LOS easel checks, added max distance
7 Months Ago
increased ammo drops at cannon loot, increased oil barrels at docks
7 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
7 Months Ago
edited boogie board anims and set up correctly
7 Months Ago
set up rubber ring anims correctly
7 Months Ago
More stuff
7 Months Ago
Codegen
7 Months Ago
Update manifest (mortar related stuff only)
7 Months Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
7 Months Ago
Initial work
7 Months Ago
polishing the ghost ship ambience creaks audio files
7 Months Ago
Add LOS check to sign painting when on an easel, WIP still
7 Months Ago
merge from main -> artist_pack_dlc
7 Months Ago
Merge from naval_update
7 Months Ago
Support autosave/autoload in objects with inherited syncvars
7 Months Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
7 Months Ago
easel_canvas_syncvar_autoload_fix -> main
7 Months Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
7 Months Ago
Blastdoor blocker WIP blockout
7 Months Ago
Updating skinning for chicken costume
7 Months Ago
pt boat audio files changes
7 Months Ago
bbq workshop skinnable setup
7 Months Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
7 Months Ago
bbq skinnable asset wip
7 Months Ago
bbq workshop obj and file structure
7 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
7 Months Ago
merge from boat_optim_pass
7 Months Ago
Charcoal Box - blockout and initial setup
7 Months Ago
Ramps now forward damange to parent boat correctly
7 Months Ago
3p poker anims
7 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
7 Months Ago
BBS prefab fix
7 Months Ago
Hookl up umbrella collider state toggling
7 Months Ago
cleaned up ApplyCorrectionForces a bit
7 Months Ago
merge from parent
7 Months Ago
More monument blocker blockout progress
7 Months Ago
proprenderer_print_log_fix -> main
7 Months Ago
merge from main
7 Months Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
7 Months Ago
removed another deeper nested duped IsValid check on the entity
7 Months Ago
pt_boat_turret_seat_angle_fix -> main
7 Months Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null