198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- Room now has a reference to it's tileset's light prefab and also the instance of it - LevelBuilder now builds a dictionary of needed and spawned tileset lights and assigns Rooms their light instances
10 Years Ago
- Added some flows + archetypes for asteroids and factoryasteroids
10 Years Ago
Merge from Goals
10 Years Ago
Merge from main
10 Years Ago
- Biome tweaks and ZoneEdtior season display
10 Years Ago
- Fixed broken BiomeSettingsEditor - Refactored Zone+Biome handling to support variable length seasons, much cleaner code - Renamed Season type stored in BiomeSettings to SeasonParameters, Create() provides a runtime Season instance - Removed some unused weather variables in World+Weather
10 Years Ago
New deuce
10 Years Ago
adjusted the LOD distances for a bunch of items / animals
10 Years Ago
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10 Years Ago
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10 Years Ago
- Blog build
10 Years Ago
new walk/run animations for all weapon holdtypes
10 Years Ago
Goal editor work
10 Years Ago
GOING HOME - Probably need to revert some of this. Something fucked up !!!!!
10 Years Ago
Fixed player reference change.
10 Years Ago
Resized updates box Removed analytics when in editor
10 Years Ago
Vertex normal toggle on TerrainBlendExtension
10 Years Ago
Improved lob / smash gameplay
10 Years Ago
-units get ever so slightly warmer when moving around
10 Years Ago
Updated mavis metas
10 Years Ago
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
10 Years Ago
backup military_tunnel_1
10 Years Ago
-same as before, but now for reals.
10 Years Ago
-fixed starting time of the year not being randomized as implied in World's Initialize
10 Years Ago
-renamed variable to be clearer
10 Years Ago
- Space Chunks
10 Years Ago
- Starting weapon hack fix for town weapon positions
10 Years Ago
- Removed the what's new welcome screen in town.
10 Years Ago
- Reduced branched factory length to 6 from 7
10 Years Ago
New character concept, Jace Logan. Added connection lines to Cathedral mock-up.
10 Years Ago
MORE REORGANISING SHIT
10 Years Ago
REORGANISING SHITT!
10 Years Ago
Don't open connection until after collider batching, stability init and save cache creation are done
10 Years Ago
- DunGen flows are now selected by the mission scriptable object definition - Reorganized flow/archetypes folders
10 Years Ago
merge from main
10 Years Ago
Don't try to send network updates while loading
10 Years Ago
backup military_tunnel_1
10 Years Ago
No need to recheck self after updating the cached stability value (tiny optimization)
10 Years Ago
Stability warmup queue processing tweak
10 Years Ago
Merge from main
10 Years Ago
Replaced old deer max.
10 Years Ago
-yesterday's features... today!
10 Years Ago
- Merge from main
10 Years Ago
backup military_tunnel_1
10 Years Ago
Clear stability queue when launching with queuewarmup disabled
10 Years Ago
Added stability.queuewarmup convar
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
YAMfM
10 Years Ago
fixed the shadows on the muzzleflashes for all the guns.