198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
AmbienceManager uses IComparable implementation instead of delegate to sort emitters AmbienceManager profiling
10 Years Ago
- Refactoring ability button/activation/UI stuff - Deleteing old/unusued ability stuff
10 Years Ago
- Ability system reworking
10 Years Ago
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10 Years Ago
Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
10 Years Ago
Removed the SDF building LOD.
10 Years Ago
Added extra transitions Igor Serve->Run LionEL Hit -> Run Serve -> Run
10 Years Ago
- more
10 Years Ago
- Changed Factory1 defaults
10 Years Ago
added Dylan's new UI iconbolts to deuce project
10 Years Ago
Reverted Client changes - weird bug. Added splatmap baking - basic Added different street decor - more control needed Added very basic world spawn stuff Fixed building texturing.
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10 Years Ago
Automated Linux DS Build #62
10 Years Ago
- Added GoalVariantPlanBehaviourPlanWrapper (yes, really), allows some GoalVariant specific settings for Interactions in the list of Behaviours - Interactions stored in GoalVariantPlans can specify a SmartObjectSettings which DM uses to filter matches - Added SmartObject.HasInteractionPlan convenience method
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10 Years Ago
Automated OSX Build #62
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10 Years Ago
Automated Linux Build #62
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10 Years Ago
Automated Windows Build #62
10 Years Ago
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10 Years Ago
Automated Linux DS Build #61
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10 Years Ago
Automated Windows Build #61
10 Years Ago
fixed bug with footsteps sounds not playing when the player is turnign in place or jumping in place. fixed some walk animation not playing footsteps
10 Years Ago
FOR FUCK SAKE factory tileset scene
10 Years Ago
- force
10 Years Ago
FOR FUCK SAKE factory prefab so ceiling cast shadow from directional light
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10 Years Ago
Automated Linux DS Build #60
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10 Years Ago
Automated OSX Build #60
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10 Years Ago
Automated Linux Build #60
10 Years Ago
* Fixed yet another security exploit ( Thanks Python1320 ) * Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
10 Years Ago
- Ground work for ability system rework. Added scriptable object setup stuff.
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10 Years Ago
Automated Linux DS Build #59
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10 Years Ago
Automated Windows Build #59
10 Years Ago
Fixed missing resource item interaction refs and added NRE catch to avoid errors
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10 Years Ago
Automated Linux DS Build #58
10 Years Ago
Update english localization for tools with typo fixes
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10 Years Ago
Automated Linux Build #58
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10 Years Ago
Automated Windows Build #58
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10 Years Ago
Automated OSX Build #58
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10 Years Ago
Automated Linux DS Build #57
10 Years Ago
* Finish removing Steam.dll dependency ( oops ) * Added possible ragdoll related physics crash prevention/fix * Added support for Steam game server accounts * Added font name to the "There was an error creating the font!" * Updated localization files
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10 Years Ago
Automated Linux DS Build #56
10 Years Ago
Fixed that _snprintf safe bullshit
10 Years Ago
* Got rid of unneccesary Steam.dll dependency * Added some version of gm_construct original .vmf source * Added -noworkshop command line parameter * Updated newlines for some files in vpc_scripts/ as per Valve
10 Years Ago
Updated Steamworks API to latest version
10 Years Ago
fixed bug with some of the running animations not making footsteps
10 Years Ago
AmbienceEmitter CompareTo outside if client
10 Years Ago
Ambience GC fix + a few minor optimizations
10 Years Ago
- Room code cleanup
10 Years Ago
Fixed Consume Value consideration not working as intended
10 Years Ago
More Goal editor stuff
10 Years Ago
- Resources no longer copy interaction settings per item, instead simply create an InteractionPlan per item, changing the name and populating BehaviourPlanData with a reference to their ResourceItemSettings - Lots of BeforeEditor and BeforeInspector tweaks and changes, should make things a bit more readable. All inspectors (nested and otherwise) have a rename field always visible now - Zone+Biome editor Update() allows season changes tirggered by TOD cycle changes outside of playmode - Added ConsumeItemConsideration which scores the value of consumption against the agent's Food Need and their species dietry preferences
10 Years Ago
- Tileset lights are now enabled/disabled as you move through rooms