221,874 Commits over 3,653 Days - 2.53cph!

bot
7 Years Ago
Automated OSX Build #634
bot
7 Years Ago
Automated Windows Build #634
bot
7 Years Ago
Automated Linux DS Build #634
bot
7 Years Ago
Automated Linux Build #634
7 Years Ago
Airfield underground loot spawns / doors / door barricades setup
7 Years Ago
7 Years Ago
fixed up hex blocks, lodded all pavement sections
7 Years Ago
more
7 Years Ago
map editor prep work
7 Years Ago
Bunker rooms - polishing - removing/moving floating objects
7 Years Ago
Merged from Pool V3 branch, replacing pooling in Unit Manager and AI Manager for now.
7 Years Ago
YAMFM
7 Years Ago
Effects removal bookkeeping only happens in TickOnMinute
7 Years Ago
Replaced use of old pool with new pool and added profiler hooks.
7 Years Ago
Spawnlist UI
7 Years Ago
wip
7 Years Ago
PerceivedUnitData.IsPerceived no longer does cooldown calc in it's getter, instead we update the value in Senses.TestUnitPerception
bot
7 Years Ago
Automated OSX Build #633
bot
7 Years Ago
Automated Windows Build #633
bot
7 Years Ago
Automated Linux DS Build #633
7 Years Ago
Replaced all usage of FixedArray where we do NOT pre-allocate and use it as a pool, with List
bot
7 Years Ago
Automated Linux Build #633
7 Years Ago
7 Years Ago
fixed up hex block 27 to new scale
7 Years Ago
Commented out quad tree profiling hooks because it seems laggy as shit
bot
7 Years Ago
Automated OSX Build #632
bot
7 Years Ago
Automated Windows Build #632
bot
7 Years Ago
Automated Linux DS Build #632
bot
7 Years Ago
Automated Linux Build #632
7 Years Ago
Documented ILuaBase for intellisense
7 Years Ago
Console fixes
7 Years Ago
The new pools are now ready, but need some more testing on branch before they are ready to be merged back to main.
7 Years Ago
Continue button is hidden until XP bar has filled
7 Years Ago
Minor edits
7 Years Ago
Got everything working in Client/Server separate mode. Server is authority on selling items to NPCs.
7 Years Ago
UI change
7 Years Ago
Interaction changes to allow for the fact that held items can change interaction state now.
7 Years Ago
Different drug icons for interaction
7 Years Ago
Moved NPC interaction out of the helditem itself, and combined it with the existing interaction system for objects etc
7 Years Ago
Use allocating OverlapBox since the non alloc version isnt working...
7 Years Ago
Improved InteractionPosition blocked detection
7 Years Ago
Fixed consumed items not firing unit.Items events
7 Years Ago
BuildingView.SetUpgradeState KNFE fix
7 Years Ago
Effects and Senses budget reductions
7 Years Ago
Fixed Buildings not being flagged as finished ECS budget is now in microseconds
7 Years Ago
Added KnowledgeComponentSystem, Knowledge component sorts arrays on SimTick
7 Years Ago
Fixed NRE in AI Designer
7 Years Ago
Make sure to null SmartSubscription.InteractionPosition in Reset
7 Years Ago
Fixed NRE when spawning buildings from debug
7 Years Ago
main merge